[bf1942] Crash + stacktrace

Daniel Valois ninzor at packet-kids.com
Mon Mar 3 11:22:22 EST 2003


can you also post your ServerSettings.con please?
Thanks.
----- Original Message -----
From: "Daniel Valois" <ninzor at packet-kids.com>
To: <bf1942 at icculus.org>
Sent: Monday, March 03, 2003 10:19 AM
Subject: Re: [bf1942] Crash + stacktrace


> May I ask what distro and system specs you are using as i am having the
same
> issue. with the same stack trace practically. Have you resolved this
issue?
> ----- Original Message -----
> From: "Anton Jansen" <gradius at fmf.nl>
> To: <bf1942 at icculus.org>
> Sent: Sunday, February 16, 2003 12:49 PM
> Subject: [bf1942] Crash + stacktrace
>
>
> > Hi,
> >
> > Had another crash, here the stacktrace:
> >
> > GNU gdb 5.0
> > Copyright 2000 Free Software Foundation, Inc.
> > GDB is free software, covered by the GNU General Public License, and you
> > are
> > welcome to change it and/or distribute copies of it under certain
> > conditions.
> > Type "show copying" to see the conditions.
> > There is absolutely no warranty for GDB.  Type "show warranty" for
> > details.
> > This GDB was configured as "i386-suse-linux"...(no debugging symbols
> > found)...
> > Core was generated by `./bf1942_lnxded +game BF1942 +restart 1
+dedicated
> > 1 +reconnectPassword 3929 +r'.
> > Program terminated with signal 11, Segmentation fault.
> > Reading symbols from /lib/libm.so.6...(no debugging symbols
found)...done.
> > Loaded symbols for /lib/libm.so.6
> > Reading symbols from /lib/libdl.so.2...(no debugging symbols
> > found)...done.
> > Loaded symbols for /lib/libdl.so.2
> > Reading symbols from /lib/libpthread.so.0...(no debugging symbols
> > found)...done.
> > rw_common (): write: Success.
> >
> > warning: unable to set global thread event mask
> > [New Thread 1024 (LWP 22654)]
> > rw_common (): write: Success.
> >
> > warning: stop_or_attach_thread: generic error
> > Loaded symbols for /lib/libpthread.so.0
> > Reading symbols from /lib/libc.so.6...(no debugging symbols
found)...done.
> > Loaded symbols for /lib/libc.so.6
> > Reading symbols from /lib/ld-linux.so.2...(no debugging symbols
> > found)...done.
> > Loaded symbols for /lib/ld-linux.so.2
> > Reading symbols from /lib/libnss_files.so.2...(no debugging symbols
> > found)...done.
> > Loaded symbols for /lib/libnss_files.so.2
> > Reading symbols from /lib/libnss_dns.so.2...(no debugging symbols
> > found)...done.
> > Loaded symbols for /lib/libnss_dns.so.2
> > Reading symbols from /lib/libresolv.so.2...(no debugging symbols
> > found)...done.
> > Loaded symbols for /lib/libresolv.so.2
> > Reading symbols from
> >
>
/home/scratch/anton/apps/bf/bf1942-lnxded-1.3beta/MultiplayerServers/GameSpy
> Host.so...
> > (no debugging symbols found)...done.
> > Loaded symbols for
> >
>
/home/scratch/anton/apps/bf/bf1942-lnxded-1.3beta/MultiplayerServers/GameSpy
> Host.so
> > #0  0x3edae2c2 in ?? ()
> > (gdb) bt
> > #0  0x3edae2c2 in ?? ()
> > #1  0x91a17cd in dice::ref2::world::ObjectManager::updateObjects ()
> > #2  0x8bb7e57 in dice::bf::GameServer::simulateFrame ()
> > #3  0x8b79cd1 in dice::bf::GameServer::update ()
> > #4  0x867a99a in dice::bf::Setup::mainLoop ()
> > #5  0x867a031 in dice::bf::Setup::start ()
> > #6  0x862ba6a in main ()
> > #7  0x4007fc5f in __libc_start_main () from /lib/libc.so.6
> >
> > --
> > Kind regards,
> >
> > Anton Jansen
> > --------------------------+-------------------------
> >
> >
>
>




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