[bf1942] _4_ bug reports after the night of violence

Tyler "Overkill" Schwend tasf at tds.net
Sat Mar 1 17:28:01 EST 2003


You're dropping it from way too high. Torpedo drops work best from far off,
very low altitude.

---------
Tyler "[TASF]Overkill" Schwend
"Semper facere bonum, an a amare odium, vita mors."
"Waiting for our enemies to strike us first is as dangerous and
irresponsible as it is an act of ignorance."

  -----Original Message-----
  From: Zkast Admin [mailto:bf1942 at zkast.net]
  Sent: Saturday, March 01, 2003 12:09 PM
  To: bf1942 at icculus.org
  Subject: Re: [bf1942] _4_ bug reports after the night of violence


  I've never got that torpedeo to explode on a windows server myself, it has
always went under the boat for me.
    ----- Original Message -----
    From: brammes
    To: bf1942 at icculus.org
    Sent: Saturday, March 01, 2003 11:46 AM
    Subject: Re: [bf1942] _4_ bug reports after the night of violence


    I've also noticed that my parachute fails sometimes, it just won't open.

    Also some people told me that when they used a japanese plain on the
midway map and they wanted to drop a torpedo, it just went under the boat,
it didn't hit a thing ... . (they assured me that the torpedo would have
exploded in the windows server ...

    Al these events occured on 195.130.132.156:14567

    Has someone else also experienced this?

     Brigham Stevens <brs at vikingmind.com> wrote:

      I tried it by myself on an empty windows server, and it seemed to ONLY
happen
      with the Sherman tank, but I am not sure.... Definitely did not happen
with
      other tanks.


      Quoting Ben Snyder :

      > Has anyone run into an issue with the tank firing twice? I mailed a
      > description of what I found to the list a week or so ago but nobody
      > said
      > anything...just curious if I'm the only one.
      >
      >
      > On Fri, 2003-02-28 at 11:53, Brigham Stevens wrote:
      > >
      > >
      > > I forgot - there was 1 more bug we ran into--- The scope did not
      > work
      > > right on the sniper rifle, zooming in was messed up. It would
often
      > > zoom in and out multiple times, but eventually it would stay
zoomed
      > > in.
      > > ----- Original Message -----
      > > From: Brigham Steve! ns
      > > To: bf1942 at icculus.org
      > > Sent: Thursday, February 27, 2003 10:46 PM
      > > Subject: [bf1942] 3 bug reports after the night of violence
      > >
      > >
      > > We had up to 8 people playing, and it was pretty good...
      > >
      > > It was a little bit jerky sometimes, which I think this has
      > > been reported... Especially when flying planes.
      > >
      > >
      > > + bazooka weird reloading - double reloads and phantom
      > > shooting
      > > + sniper rifle - i had 2 clips, reloaded, after that i had 0
      > > remaining, but a full rifle.
      > > + plane exploded in midair for NO reason, was not friendly
      > > fire nor any enemy fire, it just said I was toasted. THERE
      > WAS
      > > NO SHOEBOMBER on board.
      > >
      > > Config:
      > > 64.141.69.81
      > > RedHat 7.2
      > > 512MB Ram
      > > 1.7Ghz
      > > Full T1!
      > > 20 Players Max (hopefully)
      > > linux dedicated server 1.3beta + latest patch
      > >
      > > I started the server as root with your basic dot-slash...
      > > like this:
      > >
      > > ./lnbf1942_lnxded
      > --
      > Ben Snyder
      > Hetuck Games, LLC - http://www.hetuckgames.com
      > Dedicated Servers for Dedicated Gamers.
      >
      >
      >



      --brigham




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