[bf1942] segfault errors

Daniel Valois ninzor at packet-kids.com
Sat Mar 1 14:34:37 EST 2003


# gdb -c core bf1942_lnxded
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This GDB was configured as "i686-pc-linux-gnu"...(no debugging symbols
found)...
Core was generated by `./bf1942_lnxded +game BF1942 +restart 1 +dedicated 1
+reconnectPassword 1642 +r'.
Program terminated with signal 11, Segmentation fault.
Reading symbols from /lib/libm.so.6...(no debugging symbols found)...done.
Loaded symbols for /lib/libm.so.6
Reading symbols from /lib/libdl.so.2...(no debugging symbols found)...done.
Loaded symbols for /lib/libdl.so.2
Reading symbols from /lib/libpthread.so.0...(no debugging symbols
found)...done.
Loaded symbols for /lib/libpthread.so.0
Reading symbols from /lib/libc.so.6...(no debugging symbols found)...done.
Loaded symbols for /lib/libc.so.6
Reading symbols from /lib/ld-linux.so.2...(no debugging symbols
found)...done.
Loaded symbols for /lib/ld-linux.so.2
Reading symbols from /lib/libnss_files.so.2...(no debugging symbols
found)...done.
Loaded symbols for /lib/libnss_files.so.2
Reading symbols from /lib/libnss_dns.so.2...(no debugging symbols
found)...done.
Loaded symbols for /lib/libnss_dns.so.2
Reading symbols from /lib/libresolv.so.2...(no debugging symbols
found)...done.
Loaded symbols for /lib/libresolv.so.2
Reading symbols from
/home/bf1942/bf1942-lnxded-1.3beta/MultiplayerServers/GameSpyHost.so...
(no debugging symbols found)...done.
Loaded symbols for
/home/bf1942/bf1942-lnxded-1.3beta/MultiplayerServers/GameSpyHost.so
Reading symbols from
/home/bf1942/bf1942-lnxded-1.3beta/MultiplayerServers/ASEHost.so...
(no debugging symbols found)...done.
Loaded symbols for
/home/bf1942/bf1942-lnxded-1.3beta/MultiplayerServers/ASEHost.so
#0  0x08f6ef5d in dice::ref2::world::FlagBase::handleUpdate ()

(gdb) where
#0  0x08f6ef5d in dice::ref2::world::FlagBase::handleUpdate ()
#1  0x091aa9d2 in dice::ref2::world::ObjectManager::updateObjects ()
#2  0x08bc05b7 in dice::bf::GameServer::simulateFrame ()
#3  0x08b82431 in dice::bf::GameServer::update ()
#4  0x0868199a in dice::bf::Setup::mainLoop ()
#5  0x08681031 in dice::bf::Setup::start ()
#6  0x0863241a in main ()
#7  0x400a7e54 in __libc_start_main () from /lib/libc.so.6


ServerSettings.con
game.serverName "TEXAS_STOMPING_GROUNDS_v1.3_DS3"
game.serverDedicated 1
game.serverGamePlayMode GPM_CTF
game.serverGameTime 40
game.serverMaxPlayers 32
game.serverScoreLimit 0
game.serverInternet 1
game.serverNumberOfRounds 3
game.serverSpawnTime 14
game.serverSpawnDelay 10
game.serverGameStartDelay 14
game.serverGameRoundStartDelay 10
game.serverSoldierFriendlyFire 0
game.serverVehicleFriendlyFire 0
game.serverTicketRatio 300
game.serverAlliedTeamRatio 1
game.serverAxisTeamRatio 1
game.serverCoopAiSkill 75
game.serverCoopCpu 20
game.serverPassword ""
game.ServerBandwidthChokeLimit 0
game.ServerMaxAllowedConnectionType CTLanT1
game.ServerAllowNoseCam 1
game.ServerFreeCamera 0
game.ServerExternalViews 1
game.ServerAutoBalanceTeams 0
game.ServerNameTagDistance 75
game.ServerNameTagDistanceScope 300
game.ServerKickBack 0.000000
game.ServerKickBackOnSplash 0.000000
game.setServerSoldierFriendlyFireOnSplash 0
game.setServerVehicleFriendlyFireOnSplash 0
game.setServerIP 0.0.0.0
game.setServerPort 14567
game.setGamespyPort 0
game.setASEPort 0
game.useTosLowDelay 0
game.setServerHitIndication 1
game.setServerTKPunishMode 0





----- Original Message -----
From: "Daniel Valois" <ninzor at packet-kids.com>
To: <bf1942 at icculus.org>
Sent: Friday, February 28, 2003 3:18 PM
Subject: Re: [bf1942] segfault errors


> i just finished installing gdb.. so there is no core file
>
> ----- Original Message -----
> From: "Brad Davidson" <kiloman at oatmail.org>
> To: <bf1942 at icculus.org>
> Sent: Friday, February 28, 2003 3:03 PM
> Subject: Re: [bf1942] segfault errors
>
>
> > Daniel Valois said:
> > > or i am lazy about doing it
> > > any ways it's a segmentation fault and i'm not going to ignore that.
> > > i'll attach the stack trace after i install gdb and attach it to the
> > > program
> >
> > If you enabled core dumps, you should be able to load that up so that
you
> > don't have to wait for it to crash again.
> >
> >
> >
>




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