[bf1942] Problems Creating MOD servers

Ryan Taylor ryan at sleepywombat.org
Sat Jun 28 18:17:07 EDT 2003


tryed this and it did not work :(
i think the problem could be solved by selecting the map the server starts
with, how is this done i have tried +admin.changelevel mapname and also
tryed +map mapname in the commandline to start the server both seem not to
work



----- Original Message -----
From: "mutombo" <mutombomania at gmx.de>
To: <bf1942 at icculus.org>
Sent: Sunday, June 29, 2003 3:51 AM
Subject: Re: [bf1942] Problems Creating MOD servers


> remove aberdeen and coral sea...
>
> At 00:13 29.06.2003 +1000, you wrote:
> >these mods mainly EOD and Pirates require all custom maps really for them
to
> >work
> >----- Original Message -----
> >From: "Fredrick Ludden" <luddenf at comcast.net>
> >To: <bf1942 at icculus.org>
> >Sent: Saturday, June 28, 2003 11:29 PM
> >Subject: RE: [bf1942] Problems Creating MOD servers
> >
> >
> > > Yes, I saw this with the landmine kit using DesertCombat.  Try
removing
> > > Aberdeen and Coral Sea to begin.  Are you using any custom maps?  If
so,
> >try
> > > removing them also and only add back one at a time to see which is
giving
> > > you problems.
> > >
> > > Fred
> > >
> > > -----Original Message-----
> > > From: Ryan Taylor [mailto:ryan at sleepywombat.org]
> > > Sent: Saturday, June 28, 2003 5:12 AM
> > > To: bf1942 at icculus.org
> > > Subject: [bf1942] Problems Creating MOD servers
> > >
> > >
> > > every time i try to create MOD servers such as EOD, and DC,( also
trying
> > > Pirates mod but i know other people are running the other 2)
> > > i get this error
> > > German_Scout_Desert Kit error, index conflic. Two or more weapons use
the
> > > same item index:4 checked KitPart:Binoculars45
> > > as a result it messes with my remote shell login so that i have to
> >reconnect
> > > to server
> > > has any1 else had this problem
> > >
> > >
> > >
>
>





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