[bf1942] Problems Creating MOD servers

mutombo mutombomania at gmx.de
Sat Jun 28 13:51:24 EDT 2003


remove aberdeen and coral sea...

At 00:13 29.06.2003 +1000, you wrote:
>these mods mainly EOD and Pirates require all custom maps really for them to
>work
>----- Original Message -----
>From: "Fredrick Ludden" <luddenf at comcast.net>
>To: <bf1942 at icculus.org>
>Sent: Saturday, June 28, 2003 11:29 PM
>Subject: RE: [bf1942] Problems Creating MOD servers
>
>
> > Yes, I saw this with the landmine kit using DesertCombat.  Try removing
> > Aberdeen and Coral Sea to begin.  Are you using any custom maps?  If so,
>try
> > removing them also and only add back one at a time to see which is giving
> > you problems.
> >
> > Fred
> >
> > -----Original Message-----
> > From: Ryan Taylor [mailto:ryan at sleepywombat.org]
> > Sent: Saturday, June 28, 2003 5:12 AM
> > To: bf1942 at icculus.org
> > Subject: [bf1942] Problems Creating MOD servers
> >
> >
> > every time i try to create MOD servers such as EOD, and DC,( also trying
> > Pirates mod but i know other people are running the other 2)
> > i get this error
> > German_Scout_Desert Kit error, index conflic. Two or more weapons use the
> > same item index:4 checked KitPart:Binoculars45
> > as a result it messes with my remote shell login so that i have to
>reconnect
> > to server
> > has any1 else had this problem
> >
> >
> >





More information about the Bf1942 mailing list