AW: [bf1942] Announcement: open beta 6 available

Christian Lahme lahme at 4all-networks.de
Wed Jun 25 10:31:39 EDT 2003


thx

-----Ursprüngliche Nachricht-----
Von: Fredriksson, Andreas [mailto:andreas.fredriksson at dice.se] 
Gesendet: Mittwoch, 25. Juni 2003 16:20
An: 'bf1942 at icculus.org '
Betreff: RE: [bf1942] Announcement: open beta 6 available



This was related to the other ip address fix in the console; my bad.

I'll upload OB7 later today.

// Andreas

-----Original Message-----
From: Granna
To: bf1942 at icculus.org
Sent: 6/25/2003 3:06 PM
Subject: Re: [bf1942] Announcement: open beta 6 available

Hmmm, got this Error:

start.sh: using statically linked binary
GameSpyHost.so error: Failed to execute qr_init!Bf1942 Error: Debug
assertion failed!

     Module:
             File:
                   Line: 0

                          Text: Failed to bind socket

                                                     Current confile:


server:/dat

http://bf1942.lightcubed.com/forum/viewtopic.php?t=40&start=0&postdays=0
&pos
torder=asc  <-??


SysRUN


----- Original Message -----
From: "Fredriksson, Andreas" <andreas.fredriksson at dice.se>
To: <bf1942 at icculus.org>
Sent: Wednesday, June 25, 2003 2:46 PM
Subject: [bf1942] Announcement: open beta 6 available


> Hi,
> the open beta 6 of the BF1942 dedicated Linux server is available on 
> the usual distribution site: http://bf1942.lightcubed.com.
>
> This release is an incremental update which will update the server 
> from open beta 4 or 5 to open beta 6.
>
> To install the update, cd to the directory where your bf1942 directory

> is located and untar the update file, this will overwrite the files 
> that need to be updated.
>
> Filename: bf1942_lnxded-1.4-ob6up.tar.bz2
> MD5 sums: 81ec000159042b1c96f6366dd5e3d2fc  bf1942_lnxded.dynamic
>           351aa552733d52fafaf6d93c16c63d39  bf1942_lnxded.static
> Version: BF1942 (Ver:52221/Wed Jun 25 13:27:27 CEST 2003) Release 
> date: 2003-06-25 elease status: Incremental update from open beta 4 or

> 5.
> Comment: Shipped with symbol table intact to produce stack traces.
>
> Changes:
> - Compiled with different optimization settings to improve
>   performance.
> - The game.sayAll console command is now available.
> - game.listPlayers gives ip addresses in the correct order.
> - The status monitor leaves more room for the server name.
> - Added frame simulation stats to status monitor for beta purposes.
>
> Known issues:
> - SMP kernels can cause the server to use a lot more CPU than what
>   it it really should be using; the only known workaround is to
>   use a non-SMP kernel. People are also reporting success with the
>   development kernels (the 2.5.x series), which is only recommended
>   for the daring.
>
> // Andreas
>
>




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