[bf1942] libstdc++.so.5 not found

Todd Goodman tsg at bonedaddy.net
Mon Jun 23 09:40:12 EDT 2003


I didn't see anyone else mention this yet, so make sure
game.serverInternet is set to 1 and not 0 if you want it to show up in
Gamespy or ASE.

* Klaus Hinck <klaus-hinck at web.de> [030622 17:29]:
> Ok, thx for the tip :). Now I removed the i but my server can still not be
> found on the LAN. Any other tips.
> 
> I'm using Debian 3.0 and the standard Kernel.
> ----- Original Message -----
> From: "Klaus Hinck" <klaus-hinck at web.de>
> To: <bf1942 at icculus.org>
> Sent: Sunday, June 22, 2003 3:41 PM
> Subject: Re: [bf1942] libstdc++.so.5 not found
> 
> 
> > ok, now I can start the Server and change maps but still nobody can join
> the
> > server (LAN)
> >
> > My ServerSettings.con_
> >
> > game.serverName "Kuschelwiese"
> > game.serverDedicated 1
> > game.serverGamePlayMode GPM_CQ
> > game.serverGameTime 0
> > game.serverMaxPlayers 20
> > game.serverScoreLimit 0
> > game.serverInternet 0
> > game.serverNumberOfRounds 0
> > game.serverSpawnTime 2
> > game.serverSpawnDelay 1
> > game.serverGameStartDelay 1
> > game.serverGameRoundStartDelay 1
> > game.serverSoldierFriendlyFire 100
> > game.serverVehicleFriendlyFire 100
> > game.serverTicketRatio 100
> > game.serverAlliedTeamRatio 1
> > game.serverAxisTeamRatio 1
> > game.serverCoopAiSkill 75
> > game.serverCoopCpu 20
> > game.serverPassword "hampel"
> > game.serverReservedPassword "" 0
> > game.setServerWelcomeMessage 0 "Hullu"
> > game.serverBandwidthChokeLimit 0
> > game.serverMaxAllowedConnectionType CTLanT1
> > game.serverAllowNoseCam 1
> > game.serverFreeCamera 0
> > game.serverExternalViews 1
> > game.serverAutoBalanceTeams 0
> > game.serverNameTagDistance 50
> > game.serverNameTagDistanceScope 300
> > game.serverKickBack 0.000000
> > game.serverKickBackOnSplash 0.000000
> > game.serverSoldierFriendlyFireOnSplash 100
> > game.serverVehicleFriendlyFireOnSplash 100
> > game.serverIP 192.168.0.202
> > game.serverPort 14567
> > game.gameSpyLANPort 0
> > game.gameSpyPort 0
> > game.ASEPort 0
> > game.serverHitIndication 1
> > game.serverTKPunishMode 1
> > game.serverCrossHairCenterPoint 0
> > game.serverDeathCameraType 1
> > game.serverContentCheck 0
> > game.serverEventLogging 0
> > game.serverEventLogCompression 0
> >
> > Thank for help
> > ----- Original Message -----
> > From: "Adam 'Starblazer' Romberg" <star at extremepcgaming.net>
> > To: <bf1942 at icculus.org>
> > Sent: Sunday, June 22, 2003 5:11 AM
> > Subject: Re: [bf1942] libstdc++.so.5 not found
> >
> >
> > > ln -s bf1942_lnxded.static bf1942_lnxded
> > >
> > > and then run it purely with ./bf1942_lnxded +options_blah_blah_blah
> > >
> > > that'll make it so that it doesn't crash during mapchange.
> > >
> > > Thanks
> > >
> > > -a-
> > >
> > > ----------------------------------------------------
> > > Adam 'Starblazer' Romberg     Appleton: 920-738-9032
> > > System Administrator
> > > ExtremePC LLC    -=-  http://www.extremepcgaming.net
> > >
> > > On Sun, 22 Jun 2003, Klaus Hinck wrote:
> > >
> > > > when I try to start the server with ./start.sh I get "./bf1942_lnxded:
> > error while loading shared libraries: libstdc++.so.5: cannot open shared
> > object file: No such file or directory"
> > > >
> > > > I allready found out that I need gcc 3.2 to get this library but it
> > still doesn't work. I now have libstdc++.so.5 (it's located in
> > /usr/local/lib) but how do I tell the server where it is?
> > > >
> > > > when I try to start with ./bf1942_lnxded.static +statusMonitor1 it
> > works, but i can't find the server in battlefield and when i do
> > "admin.setnextlevel" and then "admin.runnextlevel" I get again the
> > libstdc++.so.5 error.
> > > >
> > > > I tryed both beta 4 and 5 on a debain 3.0 system
> > >
> > >
> > >
> >
> >



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