[bf1942] libstdc++.so.5 not found

Klaus Hinck klaus-hinck at web.de
Sun Jun 22 17:26:29 EDT 2003


Ok, thx for the tip :). Now I removed the i but my server can still not be
found on the LAN. Any other tips.

I'm using Debian 3.0 and the standard Kernel.
----- Original Message -----
From: "Klaus Hinck" <klaus-hinck at web.de>
To: <bf1942 at icculus.org>
Sent: Sunday, June 22, 2003 3:41 PM
Subject: Re: [bf1942] libstdc++.so.5 not found


> ok, now I can start the Server and change maps but still nobody can join
the
> server (LAN)
>
> My ServerSettings.con_
>
> game.serverName "Kuschelwiese"
> game.serverDedicated 1
> game.serverGamePlayMode GPM_CQ
> game.serverGameTime 0
> game.serverMaxPlayers 20
> game.serverScoreLimit 0
> game.serverInternet 0
> game.serverNumberOfRounds 0
> game.serverSpawnTime 2
> game.serverSpawnDelay 1
> game.serverGameStartDelay 1
> game.serverGameRoundStartDelay 1
> game.serverSoldierFriendlyFire 100
> game.serverVehicleFriendlyFire 100
> game.serverTicketRatio 100
> game.serverAlliedTeamRatio 1
> game.serverAxisTeamRatio 1
> game.serverCoopAiSkill 75
> game.serverCoopCpu 20
> game.serverPassword "hampel"
> game.serverReservedPassword "" 0
> game.setServerWelcomeMessage 0 "Hullu"
> game.serverBandwidthChokeLimit 0
> game.serverMaxAllowedConnectionType CTLanT1
> game.serverAllowNoseCam 1
> game.serverFreeCamera 0
> game.serverExternalViews 1
> game.serverAutoBalanceTeams 0
> game.serverNameTagDistance 50
> game.serverNameTagDistanceScope 300
> game.serverKickBack 0.000000
> game.serverKickBackOnSplash 0.000000
> game.serverSoldierFriendlyFireOnSplash 100
> game.serverVehicleFriendlyFireOnSplash 100
> game.serverIP 192.168.0.202
> game.serverPort 14567
> game.gameSpyLANPort 0
> game.gameSpyPort 0
> game.ASEPort 0
> game.serverHitIndication 1
> game.serverTKPunishMode 1
> game.serverCrossHairCenterPoint 0
> game.serverDeathCameraType 1
> game.serverContentCheck 0
> game.serverEventLogging 0
> game.serverEventLogCompression 0
>
> Thank for help
> ----- Original Message -----
> From: "Adam 'Starblazer' Romberg" <star at extremepcgaming.net>
> To: <bf1942 at icculus.org>
> Sent: Sunday, June 22, 2003 5:11 AM
> Subject: Re: [bf1942] libstdc++.so.5 not found
>
>
> > ln -s bf1942_lnxded.static bf1942_lnxded
> >
> > and then run it purely with ./bf1942_lnxded +options_blah_blah_blah
> >
> > that'll make it so that it doesn't crash during mapchange.
> >
> > Thanks
> >
> > -a-
> >
> > ----------------------------------------------------
> > Adam 'Starblazer' Romberg     Appleton: 920-738-9032
> > System Administrator
> > ExtremePC LLC    -=-  http://www.extremepcgaming.net
> >
> > On Sun, 22 Jun 2003, Klaus Hinck wrote:
> >
> > > when I try to start the server with ./start.sh I get "./bf1942_lnxded:
> error while loading shared libraries: libstdc++.so.5: cannot open shared
> object file: No such file or directory"
> > >
> > > I allready found out that I need gcc 3.2 to get this library but it
> still doesn't work. I now have libstdc++.so.5 (it's located in
> /usr/local/lib) but how do I tell the server where it is?
> > >
> > > when I try to start with ./bf1942_lnxded.static +statusMonitor1 it
> works, but i can't find the server in battlefield and when i do
> "admin.setnextlevel" and then "admin.runnextlevel" I get again the
> libstdc++.so.5 error.
> > >
> > > I tryed both beta 4 and 5 on a debain 3.0 system
> >
> >
> >
>
>





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