[bf1942] Announcement: Open Beta 5 available

yokai yokai at ninetyfive.org
Thu Jun 19 09:18:28 EDT 2003


thanks andreas,

patch is running fine with eod 12%

yokai

----- Original Message ----- 
From: "Ronald Renes" <yomama at xs4all.nl>
To: <bf1942 at icculus.org>
Sent: Thursday, June 19, 2003 3:11 PM
Subject: Re: [bf1942] Announcement: Open Beta 5 available


> Hey!
>
> Thanks for the fast update!
>
> My 'regular' RtR server runs fine with the new update. The Desert Combat
> server (0.38) now fails to start while with Open Beta 4 there were no
> problems:
>
> -----------------
> f1942 Error: Debug assertion failed!binary
>     Module:
>         File:
>             Line: 0
>                 Text: Jap_Engineer Kit error, index conflic. Two or more
> weapons use the same item index:4 checked KitPart:Landmine
>
>                     Current confile:
> -----------------
>
> and then  exits
>
> I had a similar message when trying to run the 12% EOD mod (Eve of
> Desctuction) under Open Beta 4
>
> Regards,
>
>  Ronald
>
>
>
>
>
>
> ----- Original Message ----- 
> From: "Fredriksson, Andreas" <andreas.fredriksson at dice.se>
> To: <bf1942 at icculus.org>
> Sent: Thursday, June 19, 2003 2:34 PM
> Subject: [bf1942] Announcement: Open Beta 5 available
>
>
> > Hi,
> > the open beta 5 of the BF1942 dedicated Linux server is available
> > on the usual distribution site: http://bf1942.lightcubed.com.
> >
> > This release is an incremental update to the earlier release and
> > you will need both to install the server.
> >
> > To install the update, cd to the directory where your bf1942
> > directory is located and untar the update file, this will
> > overwrite the files that need to be updated.
> >
> > Filename: bf1942_lnxded-1.4-ob5up.tar.bz2
> > MD5 sums: 2a8123aa8e680adec740ff476e537ae9  bf1942_lnxded.dynamic
> >           6597684371a8967c6bac2eee23184a50  bf1942_lnxded.static
> > Version: BF1942 (Ver:51548/Thu Jun 19 13:17:21 CEST 2003)
> > Release date: 2003-06-19
> > Release status: Incremental update to open beta 4.
> > Comment: Shipped with symbol table intact to produce stack traces.
> >
> > Changes:
> > - Linked with dynamic curses to avoid SIGILL on Intel machines.
> > - Hostname lookup failure no longer a fatal error.
> > - Removed nearly all references to gettimeofday()--uses RDTSC instead.
> > - Timing code around main loop reworked.
> > - Compiled with i586 optimizations instead of i686.
> > - game.listPlayers format now includes IP address again.
> > - Fixed remote console hanging the game.
> > - Added server name to status monitor.
> > - Allows changing of GameSpy/ASE ports via ServerSettings.con.
> > - Fixed start.sh script for ldds that write message to stderr.
> >
> > Known issues:
> > - There doesn't seem to be a way to change the ASE port with our current
> >   copy of the ASE SDK. It will always bind to port 14690.
> > - A small pause can be observed in the server while loading, this is
> normal
> >   and needed by the TSC calibration code.
> > - The server can use a lot of CPU running under certain Linux kernels.
> >   This can be avoided by recompiling the kernel removing unused
features,
> >   but it is not yet clear what is causing the bug.
> >
>




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