[bf1942] Announcement: Open Beta 5 available

Ronald Renes yomama at xs4all.nl
Thu Jun 19 09:12:47 EDT 2003


Hey!

Thanks for the fast update!

My 'regular' RtR server runs fine with the new update. The Desert Combat
server (0.38) now fails to start while with Open Beta 4 there were no
problems:

-----------------
f1942 Error: Debug assertion failed!binary
    Module:
        File:
            Line: 0
                Text: Jap_Engineer Kit error, index conflic. Two or more
weapons use the same item index:4 checked KitPart:Landmine

                    Current confile:
-----------------

and then  exits

I had a similar message when trying to run the 12% EOD mod (Eve of
Desctuction) under Open Beta 4

----- Original Message ----- 
From: "Fredriksson, Andreas" <andreas.fredriksson at dice.se>
To: <bf1942 at icculus.org>
Sent: Thursday, June 19, 2003 2:34 PM
Subject: [bf1942] Announcement: Open Beta 5 available


> Hi,
> the open beta 5 of the BF1942 dedicated Linux server is available
> on the usual distribution site: http://bf1942.lightcubed.com.
>
> This release is an incremental update to the earlier release and
> you will need both to install the server.
>
> To install the update, cd to the directory where your bf1942
> directory is located and untar the update file, this will
> overwrite the files that need to be updated.
>
> Filename: bf1942_lnxded-1.4-ob5up.tar.bz2
> MD5 sums: 2a8123aa8e680adec740ff476e537ae9  bf1942_lnxded.dynamic
>           6597684371a8967c6bac2eee23184a50  bf1942_lnxded.static
> Version: BF1942 (Ver:51548/Thu Jun 19 13:17:21 CEST 2003)
> Release date: 2003-06-19
> Release status: Incremental update to open beta 4.
> Comment: Shipped with symbol table intact to produce stack traces.
>
> Changes:
> - Linked with dynamic curses to avoid SIGILL on Intel machines.
> - Hostname lookup failure no longer a fatal error.
> - Removed nearly all references to gettimeofday()--uses RDTSC instead.
> - Timing code around main loop reworked.
> - Compiled with i586 optimizations instead of i686.
> - game.listPlayers format now includes IP address again.
> - Fixed remote console hanging the game.
> - Added server name to status monitor.
> - Allows changing of GameSpy/ASE ports via ServerSettings.con.
> - Fixed start.sh script for ldds that write message to stderr.
>
> Known issues:
> - There doesn't seem to be a way to change the ASE port with our current
>   copy of the ASE SDK. It will always bind to port 14690.
> - A small pause can be observed in the server while loading, this is
normal
>   and needed by the TSC calibration code.
> - The server can use a lot of CPU running under certain Linux kernels.
>   This can be avoided by recompiling the kernel removing unused features,
>   but it is not yet clear what is causing the bug.
>




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