[bf1942] Announcement: Open Beta 5 available

Ronald Renes yomama at xs4all.nl
Thu Jun 19 09:12:47 EDT 2003


Thanks for the fast update!

My 'regular' RtR server runs fine with the new update. The Desert Combat
server (0.38) now fails to start while with Open Beta 4 there were no

f1942 Error: Debug assertion failed!binary
            Line: 0
                Text: Jap_Engineer Kit error, index conflic. Two or more
weapons use the same item index:4 checked KitPart:Landmine

                    Current confile:

and then  exits

I had a similar message when trying to run the 12% EOD mod (Eve of
Desctuction) under Open Beta 4

----- Original Message ----- 
From: "Fredriksson, Andreas" <andreas.fredriksson at dice.se>
To: <bf1942 at icculus.org>
Sent: Thursday, June 19, 2003 2:34 PM
Subject: [bf1942] Announcement: Open Beta 5 available

> Hi,
> the open beta 5 of the BF1942 dedicated Linux server is available
> on the usual distribution site: http://bf1942.lightcubed.com.
> This release is an incremental update to the earlier release and
> you will need both to install the server.
> To install the update, cd to the directory where your bf1942
> directory is located and untar the update file, this will
> overwrite the files that need to be updated.
> Filename: bf1942_lnxded-1.4-ob5up.tar.bz2
> MD5 sums: 2a8123aa8e680adec740ff476e537ae9  bf1942_lnxded.dynamic
>           6597684371a8967c6bac2eee23184a50  bf1942_lnxded.static
> Version: BF1942 (Ver:51548/Thu Jun 19 13:17:21 CEST 2003)
> Release date: 2003-06-19
> Release status: Incremental update to open beta 4.
> Comment: Shipped with symbol table intact to produce stack traces.
> Changes:
> - Linked with dynamic curses to avoid SIGILL on Intel machines.
> - Hostname lookup failure no longer a fatal error.
> - Removed nearly all references to gettimeofday()--uses RDTSC instead.
> - Timing code around main loop reworked.
> - Compiled with i586 optimizations instead of i686.
> - game.listPlayers format now includes IP address again.
> - Fixed remote console hanging the game.
> - Added server name to status monitor.
> - Allows changing of GameSpy/ASE ports via ServerSettings.con.
> - Fixed start.sh script for ldds that write message to stderr.
> Known issues:
> - There doesn't seem to be a way to change the ASE port with our current
>   copy of the ASE SDK. It will always bind to port 14690.
> - A small pause can be observed in the server while loading, this is
>   and needed by the TSC calibration code.
> - The server can use a lot of CPU running under certain Linux kernels.
>   This can be avoided by recompiling the kernel removing unused features,
>   but it is not yet clear what is causing the bug.

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