[bf1942] BF1942 Beta4 issues

Sam Evans sam at neuroflux.com
Wed Jun 11 13:36:17 EDT 2003


And, of course the fact that it won't work on FreeBSD -- But, we already
knew that. :)

I tried the static libraries, and unfortunately, they didn't work either
-- at least for me anyways.

Oh well, here's hoping for a FreeBSD version. :)

-Sam


On Wed, 11 Jun 2003, Steven Hartland wrote:

> Well starts takes ages and totally hammers the machine :)
> Log has some strange entries:
> Version v1.4 BF1942 (Ver:50658/Wed Jun 11 10:58:53 CEST 2003)
> Log created 2003/06/11:17.02d
> --------------------------
> SystemInfo:
> -----------
> Cpu:
> Running on Pentium(R) 4 at 0 MHz
> Supports AMD 3DNow
> Supports MMX
> Supports SSE
> Supports SSE2
>
> Setting up GameSpy and ASE for internet game
>
> Its not bound on the port in the config either.
>
> Also config seems to be missing all the fixes ryan put in and I cant
> see the new options to set the config files either please tell me the
> weren't lost?
> The settings where:
> game.setGamespyPort $$query_port$$
> game.setGamespyLanPort $$query_port$$
> game.setASEPort $$port1$$
>
> $$var$$ is just our place holder.
>
> Minor issues filenames with spaces = bad. Readme's with dos
> CRLF = bad :D
>
> Oh and just now if you dont use start.sh or manually create the
> bf1942_lnxded symlink you get so peps ensure you create that
> symlink:
> ./bf1942_lnxded.static
> couldn't restart server: No such file or directory
> Bad system call (core dumped)
>
> Core was generated by `bf1942_lnxded.stati'.
> Program terminated with signal 12, Bad system call.
> #0  0x086099ef in _exit ()
> (gdb) info stack
> #0  0x086099ef in _exit ()
> #1  0x085de3e0 in on_exit ()
> #2  0x080f1686 in dice::bf::Setup::restartBf1942exe(std::string, std::string) ()
> #3  0x0816058e in dice::bf::GameServer::gameStatusEndGame(float) ()
> #4  0x0815e4e4 in dice::bf::GameServer::updateGameLogic(float) ()
> #5  0x0816ab85 in dice::bf::GameServer::simulateFrame(float) ()
> #6  0x0814b7ca in dice::bf::GameServer::update(int, float) ()
> #7  0x080e8ce7 in dice::bf::Setup::mainLoop() ()
> #8  0x080e7936 in dice::bf::Setup::start(std::string const&) ()
> #9  0x08048235 in main ()
> #10 0x085d75ef in __libc_start_main ()
>
> Cant test the server till I get the client patch :D
>
>     Steve / K
>
>



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