[bf1942] the pure / unpure server issue - need clarification

Fredriksson, Andreas andreas.fredriksson at dice.se
Thu Jun 5 03:57:37 EDT 2003


1.4 has blood effects for certain regions, they cannot be turned off
for the regions that have them enabled.

But if you were to add it yourself you'd need to generate CRCs for
all the levels and add them to the crc list, and play with content
checking in level "2".

// Andreas

-----Original Message-----
From: Daniel Valois
To: bf1942 at icculus.org
Sent: 6/5/2003 9:44 AM
Subject: RE: [bf1942] the pure / unpure server issue - need clarification

Can we get a blood patch? aka:parental controls

-----Original Message-----
From: Fredriksson, Andreas [mailto:andreas.fredriksson at dice.se] 
Sent: Tuesday, June 03, 2003 4:33 AM
To: 'bf1942 at icculus.org '
Subject: RE: [bf1942] the pure / unpure server issue - need
clarification


There are two kinds of mods. The first kind are mods such as DC which
create their own mod directory under mods/ and are separate from the
BF installation. The second kind tampers with the original BF
installation, these are usually refered to as "client side mods".

Content checking for stand-alone mods such as DC is a separate issue
and doesn't affect the real issue here which is client side mods.

The server must not have client side mods installed.

When connecting to a server using a client with a modified BF
installation the server will reject the client if:

a) It is in content checking mode "1" (only allow default installs).

or)

b) It is in content checking mode "2" and the client CRC does not
   match any of the CRCs defined in the server's contentCrc32.con
   file.

To allow a certain client side mod (i.e. a data hack to BF) you 
need to calculate new CRC checksums on a modified client and then
add them to the contentCrc32.con file on the server, and finally
set the content checking mode to "2".

// Andreas

-----Original Message-----
From: yokai^]_[
To: bf1942 at icculus.org
Sent: 6/3/2003 11:09 AM
Subject: RE: [bf1942] the pure / unpure server issue - need
clarification

any further info regarding a server running in pure mode and the client
having more than the vanilla install, merciless, dc, s9rm and the like.
let's presume for a second that i want to run a pure server, are those
clients then kicked or are they not? what if i clear s9rm and nothing
else?

i'm thinking about merciless in particular since one that's installed it
is
the main bf1942. if i don't clear merciless would that kick everyone
using
merciless?

is this in any way off topic? if so i apologize and won't persue this in
here anymore :)
i'm just wondering if i'm about to face a crc clearing orgy once 1.4 is
here
and mods are updated

best regards,
yokai


> -----Original Message-----
> From: [ocnz] L3_dOg [mailto:dogx8 at hotmail.com]
> Sent: Monday, June 02, 2003 1:10 AM
> To: bf1942 at icculus.org
> Subject: Re: [bf1942] the pure / unpure server issue - need
> clarification
>
>
> this is under heavy discussion in the bf main forum right
> now..heres my two
> cents..the current check takes place in archives rfa's..this will be
> extended to include the init..as its necessary to alter that to
> run any mod
> anyhow..so mods present wont matter in the mods dir as long as the
bf1942
> init is clean..
>
> dice merely state clean or modded the main change is in the
> bf1942 init con
>
>
> >From: "yokai" <yokai at ninetyfive.org>
> >Reply-To: bf1942 at icculus.org
> >To: <bf1942 at icculus.org>
> >Subject: [bf1942] the pure / unpure server issue - need clarification
> >Date: Mon, 2 Jun 2003 00:16:17 +0200
> >
> >this may be boring to most by now but from what ea has been
> issueing i see
> >it this way:
> >
> >server is unpure - everything is 'fine', you get to connect and play
with
> >whatever you have installed, mods and cheats alike
> >
> >server is pure - if you have ANYTHING else but a vanilla install
> of bf1942
> >with 1.4 you get booted off a server. if you have merciless or dc or
s9rm
> >you will NOT be able to play on a pure server at all
> >
> >is this correct or am i misreading anything? also there is no sign of
the
> >promised feature of admins clearing certain mods. i presume the code
is
> >there and will be explained in the readme to the server files?
> >
> >thanks for any info,
> >yokai
> >
>
> _________________________________________________________________
> Gaming galore at  http://xtramsn.co.nz/gaming !
>





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