[bf1942] FAQ reposting

Steve Getman steve at lightcubed.com
Wed Jun 4 07:38:42 EDT 2003


Kind of out of date...  I am off to Toronto for business for the rest of
the week.  If I get some time in the evenings I'll take a crack at
updating this.

Steve

-- 
Steve Getman
steve at lightcubed.com


<quote who="Spuds McCat">
> Hmm, I seem to have lost the URL to the FAQ, but had this copy, about time
> for another posting of it
>
> ---------- Forwarded message ----------
> Date: Sun, 13 Apr 2003 03:44:06 -0500
> From: Bill Wood <wawoodtx at attbi.com>
> Reply-To: bf1942 at icculus.org
> To: bf1942 at icculus.org
> Subject: [bf1942] FAQ
>
> Below is a FAQ posted by Danial Valois way back on 3/19. One addition I
> will make is that the files necessary to get the latest update to the
> dedicated server consist of the 1.3 beta full distro:
> http://icculus.org/betas/bf1942/bf1942-lnxded-1.3beta.tar.bz2
> which then needs to be patched to 1.31 with
> http://icculus.org/betas/bf1942/bf1942-lnxded-betaupdate-build-LastFromR
> yan.tar.bz2
>
> 			BattleField 1942 Linux Dedicated Server FAQ
> ========================-------------------------------------------=====
> =========================
> Q:> Where are the download files?
> A:> http://icculus.org/betas/bf1942/
> ----
> Q:> Does the server only runs under Linux?
> A:> No, it's known to run at least on the following systems:
>    -FreeBSD using the Linux Base.
> ----
> Q:> Why is this server so buggy?
> A:> It is a BETA. The bugs will be worked out soon enough.
> ----
> Q:> Where can I find a bug listing?
> A:>
> https://bugzilla.icculus.org/reports.cgi?product=Battlefield+1942&output
> =most_doomed&links=1&banner=1&quip=1
> ----
> Q:> Where are the list archives?
> A:> http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?26
> ----
> Q:> Where can I find general Linux help?
> A:>
> http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?26:msn:381:akdngaghpekihfodol
> be
> ----
> Q:> What's the release schedule?
> A:> As Time permits Ryan Gorden to fix bugs.
> ----
> Q: How can I find out about new bf linux server releases?
> A: It'll be posted to the bf1942 at icculus.org mailing list as well as the
>
> ----
> Q:> can you point me to a list of commands and other good info?
> A:> http://www.blackbagops.com/admguide.shtml or
>     http://bf1942.matureasskickers.net/links/
>     http://bf1942.is.no.bs/bf1942-server-admin-faq.txt
>     http://www.van-rooij.com/ServerConfig/
> ----
> Q:> How do I keep the server from shutting down when I logout?
> A:> Use Screen to start it in your terminal and Detach it so that it
> stays running when you logout.
>    Example:
>    user at bfserver bf1942-lnxded-1.3beta $screen ./bf1942_lnxded
>    Then do a 'Ctrl+a' and a 'Ctrl+d'
>    ps -aux to see the proccess
> ----
> Q:> My system does not have Screen. BSD SyStems.
> A:> The problem that makes the server shutdown is that the input pipe is
> closed when you logout.
>    By directing the input from a file instead the server will keep
> running after you logout.
>    Do the following:
>    touch input.txt
>    ./bf1942_lnxded < input.txt > output.txt &
> ----
> Q:> I cant see my server's full name in the ASE or Gamespy browser.
> A:> You must use quote's and underscores in your ServerSettings.con.
>    Eg:
>    game.serverName "TEXAS_STOMPING_GROUNDS_v1.3_CTF"
>    Note: The same goes with any welcome mesages you may add like:
> "TKers_will_be_banned".
> ----
> Q:> Where can I add a server-welcome message ?
> A:> in the Serversetting.con add these lines:
>
>    game.setServerWelcomeMessage 0 "TKers_will_be_banned"
>    game.setServerWelcomeMessage 1 "TKers_will_be_banned"
>    game.setServerWelcomeMessage 2 "TKers_will_be_banned"
>    game.setServerWelcomeMessage 3 "TKers_will_be_banned"
>    game.setServerWelcomeMessage 4 "TKers_will_be_banned"
>
> Q:> Why doesn't my server show up on GameSpy
> A:> you must set game.serverInternet 1
> ----
> Q:> What holes do I need to open in my firewall to get it to be
> accessable
> A:> (Iptables): for IPTables, the below will work, but may be overly
>    permissive/incomplete for all features:
>
>    -A INPUT -s <LAN network address/submnet> -p udp -m udp --dport 22000
> -j
>    ACCEPT
>    -A INPUT -p udp -m udp --dport 23000:23009 -j ACCEPT
>    -A INPUT -p udp -m udp --dport 27900 -j ACCEPT
>    -A INPUT -p udp -m udp --dport 28900 -j ACCEPT
> ----
> Q:> My box is <$this many> Ghz and <$count fingers again> MB of RAM on a
> <$conection_speed> ;
>    How many players should i allow on my BF Server?
> A:> please refer to
> http://www.ea.com/eagames/official/battlefield1942/editorial/serveradmin
> faq.jsp
> ----
> Q:> When i start ./bf1942_lnxded I get a lot of STUB and Error messages,
> what's broken?
> A:> It's normal. Ignore them. If you get a Segmentation Fault and your
> server dies,Then
>    feel free to report the stack trace to https://bugzilla.icculus.org
>    Note: Read the gdb man pages on debugging core files so you may read
> and post your stack trace.
> ----
> Q:> My server got a segmentation fault but I don't see a core file.
> A:> You may need to specify "ulimit -c unlimited" before running the
>    server in order to produce a core file on a seqmentation fault.
> ----
> Q:> Ok, I have a core file, core.<pid>, what now?
> A:> Try running: "gdb bf1942_lnxded core.<pid>" - when prompted, enter:
>    "bt" - that will produce a back trace listing.
> ---
> Q:> Where can i obtain a Remote Admin utility?
> A:> http://www.blackbagops.com/bfutils.shtml
>     http://www.fileshack.com/file.x?fid=1733
> ----
> Q:> How do I enable remote console so i can connect with BFRM Utility?
> A:> To enable the Remote Console add the following command to
> ServerAutoexec.con;
>
>    admin.enableRemoteConsole <username> <password> [<port>]
>     where
>    <username> and <password> are the username and password you will need
> to connect with the server.
>    <port> is the TCP/IP port address reserved for the Remote Console.
>
>    Warning:
>    If you are behind a firewall you may want to set some firewall rules
> to
>    allow a certain ip address to that specific port. This feature is
> also a
>    vulnerability so be aware and check your logs. By doing this you can
> still
>    have fun and be a bit more secure.
>    refer to
> http://archives.neohapsis.com/archives/bugtraq/2003-02/0342.html
> ----
> Q: What mods work with the Linux Version
> A: Desert Combat and GI Joe are known to work
> ----
> Q:> I see my Road to Rome Server running but i cannot connect to it.
> A:> Unfortunately, the RTR dedicated server for linux is not functional
> just yet.
>    However it is on the 'to-do list' and we will all rejoice soon
> enough.
> ----
> Q:> How can I change my game type?
> A:> edit your /mods/BF1942/Settings/ServerSettings.con or
>    the serverautoexec.con (you may create it if it does not exist)
>    For Team Deathmatch set:
>    game.serverGamePlayMode GPM_TDM
>
>    For Capture The Flag set:
>    game.serverGamePlayMode GPM_CTF
>
>    For Co-operation set:
>    game.serverGamePlayMode GPM_COOP
>
>    For Conquest set:
>    game.serverGamePlayMode GPM_CQ
> ----
> Q:> Which maps are for which game types?
> A:> enter the appropriate maps into your
> /mods/BF1942/Settings/maplist.con file
>
>    This is a list of the maps for Conquest & Co-op:
>
>    game.addLevel Battle_of_the_Bulge
>    game.addLevel Battleaxe
>    game.addLevel Berlin
>    game.addLevel Bocage
>    game.addLevel El_Alamein
>    game.addLevel Gazala
>    game.addLevel GuadalCanal
>    game.addLevel Iwo_Jima
>    game.addLevel Kharkov
>    game.addLevel Kursk
>    game.addLevel Market_Garden
>    game.addLevel Midway
>    game.addLevel Omaha_Beach
>    game.addLevel Stalingrad
>    game.addLevel Tobruk
>    game.addLevel Wake
>
>    This is a list of maps for CTF:
>
>    game.addLevel Battleaxe
>    game.addLevel Berlin
>    game.addLevel Bocage
>    game.addLevel El_Alamein
>    game.addLevel Gazala
>    game.addLevel GuadalCanal
>    game.addLevel Kharkov
>    game.addLevel Kursk
>    game.addLevel Stalingrad
>    game.addLevel Wake
>
>    And this is a list of maps for Team Deathmatch:
>
>    game.addLevel Battleaxe
>    game.addLevel Berlin
>    game.addLevel Bocage
>    game.addLevel El_Alamein
>    game.addLevel Gazala
>    game.addLevel GuadalCanal
>    game.addLevel Kharkov
>    game.addLevel Kursk
>    game.addLevel Stalingrad
>    game.addLevel Midway
>    game.addLevel Omaha_Beach
>    game.addLevel Tobruk
> =================================
> |Questions-Comments-Suggestions?|
> | email:ninzor at packet-kids.com  |
> =================================
>




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