[bf1942] Off Topic Admin Question

Rowan Smith rsmith at fsdtech.net
Tue Jul 29 03:17:52 EDT 2003


Must we discuss our favourite console based text editor on a game server
mailing list? :p 

-----Original Message-----
From: Kingsley Foreman [mailto:kingsley at uglypunk.com] 
Sent: Tuesday, July 29, 2003 3:03 PM
To: bf1942 at icculus.org; 'Cédric Nilly [lordgun.com] '
Subject: Re: [bf1942] Off Topic Admin Question

was it written in pico cause that is way leeter  :)



----- Original Message -----
From: "Andreas, Fredriksson" <andreas.fredriksson at dice.se>
To: "'Cédric Nilly [lordgun.com] '" <lordgun at lordgun.com>;
<bf1942 at icculus.org>
Sent: Tuesday, July 29, 2003 4:10 PM
Subject: RE: [bf1942] Off Topic Admin Question


>
> BF is close to 1.5 million lines of code, but ofcourse most of it wasn't
> written in vi. :-)
>
> // Andreas
>
> -----Original Message-----
> From: Cédric Nilly [lordgun.com]
> To: bf1942 at icculus.org
> Sent: 7/29/2003 8:05 AM
> Subject: Re: [bf1942] Off Topic Admin Question
>
> www.gamerezo.com
> 18617 lines of code, all from vi/ssh too.
>
> > Wow you're just like me =D  I write everything in elvis actually a vi
> clone
> > common with Slackware..  My latest project (http://myHLAdmin.com) is
> now
> > 8634 lines of code, all from vi :)




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