[bf1942] Server questions

Darcy darcy at imgaming.com
Tue Jul 1 02:05:25 EDT 2003


Yea, it's the beta7 patch. It supposedly fixed a lot of bugs/CPU issues,
which, at least i've had no problems with   :)
Got 4 players on the server right now, we'll see how it goes. Hopefully i'll
get a core dump here and I can compare it to the one i've seen in the forums

D

----- Original Message -----
From: "Reinder P. Gerritsen" <reinder at strikerz.net>
To: <bf1942 at icculus.org>
Sent: Tuesday, July 01, 2003 12:02 AM
Subject: RE: [bf1942] Server questions


> Exactly what OB are you using? I've sticked to OB5 because of stability
> issues with 7, but if you are running the latest (OB7) patch, I believe
> there are more people having issues. Apart from that, I haven't got a
> clue on what is wrong...
>
> -----Original Message-----
> From: Darcy [mailto:darcy at imgaming.com]
> Sent: Tuesday, July 01, 2003 07:40
> To: bf1942 at icculus.org
> Subject: [bf1942] Server questions
>
>
> Well, I just started out in hosting a BF server. Surprisingly enough, my
> test connection at home on cable was getting quite popular. I had set up
> a 16 player server, but the most I have ever seen on it was 12 people at
> a time. For those that are interested, this is on a P3-866 Running
> Slackware on a custom 2.4.21 kernel. The CPU usage when I was around was
> about 30-40% (there were only 10 players on when i checked top) The
> bandwidth was about 1Mbps combined (Just over 2/3 of it was uploads)
> Really surprised that my cable line was doing so well.
>
> So, where my problem lies is the constant amount of segmentation faults
> i've been getting. I would come back minutes, or maybe even several
> hours later to find it has segfaulted. I only have one map running in
> the rotation (el_alamein), so I really have no idea what could be
> causing this. Running an strace on the program gives this result,
> repeating about 20-40 times per second:
>
> time(NULL)                              = 1057036289
> gettimeofday({1057036289, 51142}, NULL) = 0
> select(1024, [55], NULL, NULL, {0, 0})  = 0 (Timeout) select(1024, [55],
> NULL, NULL, {0, 0})  = 0 (Timeout) select(0, NULL, NULL, NULL, {0,
> 14000}) = 0 (Timeout) recvfrom(56, 0x89b76e0, 4096, 0, 0xbffff1e8,
> 0xbffff15c) = -1 EAGAIN (Resource temporarily unavailable)
>
> (with the odd server query)
>
> Is this supposed to be whipping by so fast, so often? In my experience
> with a HL:CS server, this only cycled like once a second.
>
> Since I started the strace a while ago, it still hasn't segfaulted, but
> its usually when people start connecting.
>
> Checked out the forums and the only conclusion I came to is that it's a
> bug. Sound about right?
>
> Darcy
>
>
>




More information about the Bf1942 mailing list