Crash + stacktrace

Anton Jansen gradius at fmf.nl
Sat Jan 25 07:53:24 EST 2003


Hi,

Had another crash, this one has a very interesting stacktrace ... :

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This GDB was configured as "i386-suse-linux"...(no debugging symbols 
found)...
Core was generated by `./bf1942_lnxded +game BF1942 +restart 1 +dedicated 
1 +reconnectPassword 3878 +r'.
Program terminated with signal 11, Segmentation fault.
Reading symbols from /lib/libm.so.6...(no debugging symbols found)...done.
Loaded symbols for /lib/libm.so.6
Reading symbols from /lib/libdl.so.2...(no debugging symbols 
found)...done.
Loaded symbols for /lib/libdl.so.2
Reading symbols from /lib/libpthread.so.0...(no debugging symbols 
found)...done.
rw_common (): write: Success.

warning: unable to set global thread event mask
[New Thread 1024 (LWP 28564)]
rw_common (): write: Success.

warning: stop_or_attach_thread: generic error
Loaded symbols for /lib/libpthread.so.0
Reading symbols from /lib/libc.so.6...(no debugging symbols found)...done.
Loaded symbols for /lib/libc.so.6
Reading symbols from /lib/ld-linux.so.2...(no debugging symbols 
found)...done.
Loaded symbols for /lib/ld-linux.so.2
Reading symbols from /lib/libnss_files.so.2...(no debugging symbols 
found)...done.
Loaded symbols for /lib/libnss_files.so.2
Reading symbols from /lib/libnss_dns.so.2...(no debugging symbols 
found)...done.
Loaded symbols for /lib/libnss_dns.so.2
Reading symbols from /lib/libresolv.so.2...(no debugging symbols 
found)...done.
Loaded symbols for /lib/libresolv.so.2
Reading symbols from 
/home/scratch/anton/apps/bf/bf1942-lnxded-1.2beta1/MultiplayerServers/GameSpyHost_Debug.so...
(no debugging symbols found)...done.
Loaded symbols for 
/home/scratch/anton/apps/bf/bf1942-lnxded-1.2beta1/MultiplayerServers/GameSpyHost_Debug.so
#0  0x9193926 in _STL::vector<dice::ref2::io::INetworkable *, 
_STL::allocator<dice::ref2::io::INetworkable *> >::begin ()
(gdb) bt
#0  0x9193926 in _STL::vector<dice::ref2::io::INetworkable *, 
_STL::allocator<dice::ref2::io::INetworkable *> >::begin ()
#1  0x93aa3b3 in _STL::vector<dice::ref2::io::INetworkable *, 
_STL::allocator<dice::ref2::io::INetworkable *> >::front ()
#2  0x93aa47f in dice::ref2::io::NetworkManager::getNetUpdate ()
#3  0x8c9ef27 in dice::bf::GhostManager::writeData ()
#4  0x919298c in dice::bf::GhostManager::sendData ()
#5  0x8ca09f3 in dice::bf::GhostManager::transmit ()
#6  0x8ccffe7 in dice::bf::ClientConnection::transmitMsgs ()
#7  0x8cb1972 in dice::bf::GameServer::processGameStateAndSendPackets ()
#8  0x8ca74ee in dice::bf::GameServer::update ()
#9  0x8a9b84d in dice::bf::Setup::mainLoop ()
#10 0x8a9b04c in dice::bf::Setup::start ()
#11 0x8a81a4d in main ()
#12 0x4007fc5f in __libc_start_main () from /lib/libc.so.6


-- 
Kind regards,

Anton Jansen
--------------------------+-------------------------




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