Server crash / stack trace

Phage Lambda hkphage at yahoo.com
Fri Jan 24 14:01:27 EST 2003


Sorry if any of this info is unnecessay, this is my
first attempt to post a stack trace.
Running in COOP mode
Dual 2200+ MP
768MB RAM
Gentoo 1.4

Program terminated with signal 11, Segmentation fault.
Reading symbols from /lib/libm.so.6...(no debugging
symbols found)...done.
Loaded symbols for /lib/libm.so.6
Reading symbols from /lib/libdl.so.2...(no debugging
symbols found)...done.
Loaded symbols for /lib/libdl.so.2
Reading symbols from /lib/libpthread.so.0...(no
debugging symbols found)...
done.
Loaded symbols for /lib/libpthread.so.0
Reading symbols from /lib/libc.so.6...(no debugging
symbols found)...done.
Loaded symbols for /lib/libc.so.6
Reading symbols from /lib/ld-linux.so.2...(no
debugging symbols found)...done.
Loaded symbols for /lib/ld-linux.so.2
Reading symbols from /lib/libnss_files.so.2...(no
debugging symbols found)...
done.
Loaded symbols for /lib/libnss_files.so.2
Reading symbols from
/home/bf/bf1942-lnxded-1.2beta1/MultiplayerServers/GameSpyHost_Debug.so...(no
debugging symbols found)...done.
Loaded symbols for
/home/bf/bf1942-lnxded-1.2beta1/MultiplayerServers/GameSpyHost_Debug.so
Reading symbols from /lib/libnss_dns.so.2...(no
debugging symbols found)...
done.
Loaded symbols for /lib/libnss_dns.so.2
Reading symbols from /lib/libresolv.so.2...(no
debugging symbols found)...done.
Loaded symbols for /lib/libresolv.so.2
#0  0x08e080dd in dice::bf::ai::IPIUnit::setTime ()
#0  0x08e080dd in dice::bf::ai::IPIUnit::setTime ()
#1  0x092b17a3 in dice::bf::ai::IPIUnit::setTime ()
#2  0x08e08003 in dice::bf::ai::IPIUnit::IPIUnit ()
#3  0x08dfc986 in
dice::bf::ai::AIObjectUnit::createInformationPlugIn ()
#4  0x08df8cac in
dice::bf::ai::AIObjectReal::createInformation ()
#5  0x08df88bf in
dice::bf::ai::AIObjectReal::createInformation ()
#6  0x08df8421 in
dice::bf::ai::AIObjectReal::getInformation ()
#7  0x08d443fc in
dice::bf::ai::BotMain::updateBotVehicle ()
#8  0x08d0c4c5 in
dice::bf::ai::BotManager::setBotIsAlive ()
#9  0x08cba123 in dice::bf::GameServer::spawnPlayer ()
#10 0x08cbf3c8 in
dice::bf::GameServer::gameStatusPlaying ()
#11 0x08cbe97b in
dice::bf::GameServer::updateGameLogic ()
#12 0x08ccb031 in dice::bf::GameServer::simulateFrame
()
#13 0x08ca747e in dice::bf::GameServer::update ()
#14 0x08a9b84d in dice::bf::Setup::mainLoop ()
#15 0x08a9b04c in dice::bf::Setup::start ()
#16 0x08a81a4d in main ()
#17 0x4006a571 in __libc_start_main () from
/lib/libc.so.6



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