Crash + stacktrace

Anton Jansen gradius at fmf.nl
Thu Jan 23 04:59:14 EST 2003


Hi all,

Had a crash with the latest build, this is only the first crash after the
latest patch so I'm happy, good work Ryan! The memory growth I reported
earlier seems to be dissappeared. Here the stackinfo stuff of the crash:

This GDB was configured as "i386-suse-linux"...(no debugging symbols 
found)...
Core was generated by `./bf1942_lnxded +game BF1942 +restart 1 +dedicated 
1 +reconnectPassword 6461 +r'.
Program terminated with signal 11, Segmentation fault.
Reading symbols from /lib/libm.so.6...(no debugging symbols found)...done.
Loaded symbols for /lib/libm.so.6
Reading symbols from /lib/libdl.so.2...(no debugging symbols 
found)...done.
Loaded symbols for /lib/libdl.so.2
Reading symbols from /lib/libpthread.so.0...(no debugging symbols 
found)...done.
rw_common (): write: Success.

warning: unable to set global thread event mask
[New Thread 1024 (LWP 13761)]
rw_common (): write: Success.

warning: stop_or_attach_thread: generic error
Loaded symbols for /lib/libpthread.so.0
Reading symbols from /lib/libc.so.6...(no debugging symbols found)...done.
Loaded symbols for /lib/libc.so.6
Reading symbols from /lib/ld-linux.so.2...(no debugging symbols 
found)...done.
Loaded symbols for /lib/ld-linux.so.2
Reading symbols from /lib/libnss_files.so.2...(no debugging symbols 
found)...done.
Loaded symbols for /lib/libnss_files.so.2
Reading symbols from /lib/libnss_dns.so.2...(no debugging symbols 
found)...done.
Loaded symbols for /lib/libnss_dns.so.2
Reading symbols from /lib/libresolv.so.2...(no debugging symbols 
found)...done.
Loaded symbols for /lib/libresolv.so.2
Reading symbols from 
/home/scratch/anton/apps/bf/bf1942-lnxded-1.2beta1/MultiplayerServers/GameSpyHost_Debug.so...(no 
debugging symbols found)...done.
Loaded symbols for 
/home/scratch/anton/apps/bf/bf1942-lnxded-1.2beta1/MultiplayerServers/GameSpyHost_Debug.so
#0  0x3f5cfec6 in ?? ()
(gdb) bt
#0  0x3f5cfec6 in ?? ()
#1  0x8ff0b95 in dice::ref2::world::ObjectManager::updateObjects ()
#2  0x8ccac25 in dice::bf::GameServer::simulateFrame ()
#3  0x8ca747e in dice::bf::GameServer::update ()
#4  0x8a9b84d in dice::bf::Setup::mainLoop ()
#5  0x8a9b04c in dice::bf::Setup::start ()
#6  0x8a81a4d in main ()
#7  0x4007fc5f in __libc_start_main () from /lib/libc.so.6

 
Best regards,

Anton Jansen
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