New Build w/Bots - Crash

Fritz Elfert felfert at to.com
Sun Jan 19 12:10:35 EST 2003


Hi,

Tried it with 31 bots + myself on LAN. Startmap was GuadalCanal, crash
happened during map-change to Iwo_Jima.
Here is the backtrace:

GNU gdb Red Hat Linux 7.x (5.0rh-15) (MI_OUT)
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This GDB was configured as "i386-redhat-linux"...(no debugging symbols
found)...
Core was generated by `./bf1942_lnxded +game BF1942 +restart 1 +dedicated 1
+reconnectPassword 5569 +r'.
Program terminated with signal 11, Segmentation fault.
Reading symbols from /lib/libm.so.6...done.
Loaded symbols for /lib/libm.so.6
Reading symbols from /lib/libdl.so.2...done.
Loaded symbols for /lib/libdl.so.2
Reading symbols from /lib/libpthread.so.0...done.

warning: Unable to set global thread event mask: generic error
[New Thread 1024 (LWP 18515)]
Error while reading shared library symbols:
Cannot enable thread event reporting for Thread 1024 (LWP 18515): generic
error
Reading symbols from /lib/libc.so.6...done.
Loaded symbols for /lib/libc.so.6
Reading symbols from /lib/ld-linux.so.2...done.
Loaded symbols for /lib/ld-linux.so.2
Reading symbols from /lib/libnss_files.so.2...done.
Loaded symbols for /lib/libnss_files.so.2
Reading symbols from /lib/libnss_nisplus.so.2...done.
Loaded symbols for /lib/libnss_nisplus.so.2
Reading symbols from /lib/libnsl.so.1...done.
Loaded symbols for /lib/libnsl.so.1
Reading symbols from /lib/libnss_nis.so.2...done.
Loaded symbols for /lib/libnss_nis.so.2
Reading symbols from /lib/libnss_dns.so.2...done.
Loaded symbols for /lib/libnss_dns.so.2
Reading symbols from /lib/libresolv.so.2...done.
Loaded symbols for /lib/libresolv.so.2
Reading symbols from
/home/bf1942/MultiplayerServers/GameSpyHost_Debug.so...done.
Loaded symbols for /home/bf1942/MultiplayerServers/GameSpyHost_Debug.so
#0  0x08e080dd in dice::bf::ai::IPIUnit::setTime () at eval.c:41
41      eval.c: No such file or directory.
        in eval.c
(gdb) bt
#0  0x08e080dd in dice::bf::ai::IPIUnit::setTime () at eval.c:41
#1  0x092b17a3 in dice::bf::ai::IPIUnit::setTime () at eval.c:41
#2  0x08e08003 in dice::bf::ai::IPIUnit::IPIUnit () at eval.c:41
#3  0x08dfc986 in dice::bf::ai::AIObjectUnit::createInformationPlugIn () at
eval.c:41
#4  0x08df8cac in dice::bf::ai::AIObjectReal::createInformation () at
eval.c:41
#5  0x08df88bf in dice::bf::ai::AIObjectReal::createInformation () at
eval.c:41
#6  0x08df8421 in dice::bf::ai::AIObjectReal::getInformation () at eval.c:41
#7  0x08d443fc in dice::bf::ai::BotMain::updateBotVehicle () at eval.c:41
#8  0x08d0c4c5 in dice::bf::ai::BotManager::setBotIsAlive () at eval.c:41
#9  0x08cba123 in dice::bf::GameServer::spawnPlayer () at eval.c:41
#10 0x08cbf3c8 in dice::bf::GameServer::gameStatusPlaying () at eval.c:41
#11 0x08cbe97b in dice::bf::GameServer::updateGameLogic () at eval.c:41
#12 0x08ccb031 in dice::bf::GameServer::simulateFrame () at eval.c:41
#13 0x08ca747e in dice::bf::GameServer::update () at eval.c:41
#14 0x08a9b84d in dice::bf::Setup::mainLoop () at eval.c:41
#15 0x08a9b04c in dice::bf::Setup::start () at eval.c:41
#16 0x08a81a4d in main () at eval.c:41
#17 0x40072316 in __libc_start_main (main=0x8a81890 <main>, argc=8,
ubp_av=0xbffff414, init=0x8a80cb8 <_init>,
    fini=0x954e77c <_fini>, rtld_fini=0x4000d2fc <_dl_fini>,
stack_end=0xbffff40c)
    at ../sysdeps/generic/libc-start.c:129
(gdb)

Core size is 85MB
The environment is a little bit special: It's a chrooted minimalistic
game-server environment based on RH7.2.
(Known to be rock-solid with other games).
Screen-log is attached.

Apart from that, the server ran fine (without any lags/connection probs).
Machine: Athlon 1200, 1G RAM, custom kernel based on RH's 2.4.9-34.

Ciao
 -Fritze
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