[bf1942] DoS vulnerability in game servers (including BF1942)

Roger Burton West roger at firedrake.org
Sat Jan 18 05:01:18 EST 2003


On Sat, Jan 18, 2003 at 12:07:37AM -0700, Scott Brooks wrote:

>This could be solved by a simple handshake like the following.

Or just use TCP instead of UDP, which works substantially as you
describe. Even Windows mostly gets TCP handshaking right these days (it
used not to manage to generate a very random number, and it's still not
as good as most other OSes, but it's no longer trivial to crack).

Roger



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