[bf1942] Crash stacktrace
Mr Magoo
magoo at mailvision.net
Sun Jan 12 19:38:19 EST 2003
http://icculus.org/betas/bf1942/
NiTz wrote:
> Subject: Re: [bf1942] Crash stacktrace
> From: "NiTz" <nitz at pabgames.net>
> To: <bf1942 at icculus.org>
> Date: Mon, 13 Jan 2003 07:24:38 -0600 (Central
Standard Time)
>
>
>Where is the lastest build available for download?
>nitz at pabgames.net
>
>-------Original Message-------
>
>From: bf1942 at icculus.org
>Date: Monday, January 13, 2003 2:41:10 AM
>To: bf1942 at icculus.org
>Subject: [bf1942] Crash stacktrace
>
>Hi,
>
>I had another crash with the latest build, here the
stacktrace stuff:
>
>Core was generated by `./bf1942_lnxded +game BF1942
+restart 1 +dedicated
>1 +reconnectPassword 2631 +r'.
>Program terminated with signal 11, Segmentation fault.
>Reading symbols from /lib/libm.so.6...(no debugging
symbols found)...done.
>Loaded symbols for /lib/libm.so.6
>Reading symbols from /lib/libdl.so.2...(no debugging
symbols
>found)...done.
>Loaded symbols for /lib/libdl.so.2
>Reading symbols from /lib/libpthread.so.0...(no debugging
symbols
>found)...done.
>rw_common (): write: Success.
>
>warning: unable to set global thread event mask
>[New Thread 1024 (LWP 20413)]
>rw_common (): write: Success.
>
>warning: stop_or_attach_thread: generic error
>Loaded symbols for /lib/libpthread.so.0
>Reading symbols from /lib/libc.so.6...(no debugging
symbols found)...done.
>Loaded symbols for /lib/libc.so.6
>Reading symbols from /lib/ld-linux.so.2...(no debugging
symbols
>found)...done.
>Loaded symbols for /lib/ld-linux.so.2
>Reading symbols from /lib/libnss_files.so.2...(no
debugging symbols
>found)...done.
>Loaded symbols for /lib/libnss_files.so.2
>Reading symbols from /lib/libnss_dns.so.2...(no debugging
symbols
>found)...done.
>Loaded symbols for /lib/libnss_dns.so.2
>Reading symbols from /lib/libresolv.so.2...(no debugging
symbols
>found)...done.
>Loaded symbols for /lib/libresolv.so.2
>Reading symbols from
>/home/scratch/anton/apps/bf/bf1942-lnxded-1
>2beta1/MultiplayerServers/GameSpyHost_Debug.so...(no
>debugging symbols found)...done.
>Loaded symbols for
>/home/scratch/anton/apps/bf/bf1942-lnxded-1
>2beta1/MultiplayerServers/GameSpyHost_Debug.so
>#0 0x3ec0ba0c in ?? ()
>(gdb) where
>#0 0x3ec0ba0c in ?? ()
>#1 0x8fefef5 in
dice::ref2::world::ObjectManager::updateObjects ()
>#2 0x8cc9f55 in dice::bf::GameServer::simulateFrame ()
>#3 0x8ca736e in dice::bf::GameServer::update ()
>#4 0x8a9b751 in dice::bf::Setup::mainLoop ()
>#5 0x8a9af8c in dice::bf::Setup::start ()
>#6 0x8a819bd in main ()
>#7 0x4007fc5f in __libc_start_main () from /lib/libc.so.6
>(gdb)
>--
>Best regards,
>
>Anton Jansen
>--------------------------+-------------------------
>
>
>.
>___________________________________________________________
_______
>
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