[bf1942] Crash stacktrace

NiTz nitz at pabgames.net
Mon Jan 13 08:24:38 EST 2003


Where is the lastest build available for download?
nitz at pabgames.net
 
-------Original Message-------
 
From: bf1942 at icculus.org
Date: Monday, January 13, 2003 2:41:10 AM
To: bf1942 at icculus.org
Subject: [bf1942] Crash stacktrace
 
Hi,

I had another crash with the latest build, here the stacktrace stuff:

Core was generated by `./bf1942_lnxded +game BF1942 +restart 1 +dedicated 
1 +reconnectPassword 2631 +r'.
Program terminated with signal 11, Segmentation fault.
Reading symbols from /lib/libm.so.6...(no debugging symbols found)...done.
Loaded symbols for /lib/libm.so.6
Reading symbols from /lib/libdl.so.2...(no debugging symbols 
found)...done.
Loaded symbols for /lib/libdl.so.2
Reading symbols from /lib/libpthread.so.0...(no debugging symbols 
found)...done.
rw_common (): write: Success.

warning: unable to set global thread event mask
[New Thread 1024 (LWP 20413)]
rw_common (): write: Success.

warning: stop_or_attach_thread: generic error
Loaded symbols for /lib/libpthread.so.0
Reading symbols from /lib/libc.so.6...(no debugging symbols found)...done.
Loaded symbols for /lib/libc.so.6
Reading symbols from /lib/ld-linux.so.2...(no debugging symbols 
found)...done.
Loaded symbols for /lib/ld-linux.so.2
Reading symbols from /lib/libnss_files.so.2...(no debugging symbols 
found)...done.
Loaded symbols for /lib/libnss_files.so.2
Reading symbols from /lib/libnss_dns.so.2...(no debugging symbols 
found)...done.
Loaded symbols for /lib/libnss_dns.so.2
Reading symbols from /lib/libresolv.so.2...(no debugging symbols 
found)...done.
Loaded symbols for /lib/libresolv.so.2
Reading symbols from 
/home/scratch/anton/apps/bf/bf1942-lnxded-1
2beta1/MultiplayerServers/GameSpyHost_Debug.so...(no 
debugging symbols found)...done.
Loaded symbols for 
/home/scratch/anton/apps/bf/bf1942-lnxded-1
2beta1/MultiplayerServers/GameSpyHost_Debug.so
#0 0x3ec0ba0c in ?? ()
(gdb) where
#0 0x3ec0ba0c in ?? ()
#1 0x8fefef5 in dice::ref2::world::ObjectManager::updateObjects ()
#2 0x8cc9f55 in dice::bf::GameServer::simulateFrame ()
#3 0x8ca736e in dice::bf::GameServer::update ()
#4 0x8a9b751 in dice::bf::Setup::mainLoop ()
#5 0x8a9af8c in dice::bf::Setup::start ()
#6 0x8a819bd in main ()
#7 0x4007fc5f in __libc_start_main () from /lib/libc.so.6
(gdb)
-- 
Best regards,

Anton Jansen
--------------------------+-------------------------


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