[bf1942] New build.

Sebastian Kleye sebastian.kleye at web.de
Mon Jan 6 21:24:44 EST 2003


I think the main problem (which shold be fixed next, regardless of FreeBSD)
is the lag (even if there is none from the network) when getting in/out of a
vehicle. That stresses a bit... everything else (except the funny death anim
bug) is like playing on a windows server.

Seb.

----- Original Message -----
From: "Christopher Kunz" <chris at de-punkt.de>
To: <bf1942 at icculus.org>
Sent: Tuesday, January 07, 2003 3:16 AM
Subject: Re: [bf1942] New build.


> jjohnso1 at sbcglobal.net wrote:
> > I no longer see the lag problems with maps like Midway.  Not sure yet
about
>
> Me neither, but the main issue at hand is: Why isn't anybody playing on
> the Linux servers? I don't reckon our pipe is too slow or something like
> that, so what else could be the reason?
> On related news, some pals of mine have reported that their german 1.2
> BF1942 copies (LEGAL copies ofcoz) cannot connect to, nor see my server
> in the in-game browser. Following their statements, not even manually
> adding the server works - Connection Error. They say (and I tend to
> believe them as they don't have a reason to lie about that) that they
> have been merrily playing on other (Windows) servers. I, however, can
> connect with my german retail copy with the US/EU 1.2 patch applied.
> Is there something still wrong with Gamespy?
>
> > IF YOU ARE SEEING OLD PROBLEMS THAT RYAN THINKS HE FIXED, PLEASE READ
ON.
>
> Good point. I guess that's the must-get-flight-need-to-compile-new-beta
> hurry.
>
> > P.S.  What the heck is a 'Holy Build Box' anyway?  ;)
>
> I'd suppose that this is the only box Ryan can compile on. If the server
> were OSS (which it clearly won't become), he'd have access to
> Sourceforge's Compile Farm which tends to be helpful with such problems.
> If there were any support by EA regarding this matter, I guess he'd find
> something similar there. I am beginning to wonder if EA give a s**t
> about Linux...?
>
> --ck
>
> --
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