[bf1942] Re: New Build and FreeBSD
Kingsley Foreman
kingsley at uglypunk.com
Mon Jan 6 16:04:13 EST 2003
ore was generated by `bf1942_lnxded'.
Program terminated with signal 11, Segmentation fault.
Reading symbols from /lib/libm.so.6...Deprecated bfd_read called at
/usr/src/gnu/usr.bin/binutils/gdb/../../../../contrib/gdb/gdb/dbxread.c line
2627 in elfstab_build_psymtabs
Deprecated bfd_read called at
/usr/src/gnu/usr.bin/binutils/gdb/../../../../contrib/gdb/gdb/dbxread.c line
933 in fill_symbuf
done.
Reading symbols from /lib/libdl.so.2...done.
Reading symbols from /lib/libpthread.so.0...done.
Reading symbols from /lib/libc.so.6...done.
Reading symbols from /lib/ld-linux.so.2...done.
Reading symbols from /lib/libnss_files.so.2...done.
Reading symbols from /lib/libnss_nisplus.so.2...done.
Reading symbols from /lib/libnsl.so.1...done.
Reading symbols from /lib/libnss_nis.so.2...done.
Reading symbols from /lib/libnss_dns.so.2...done.
Reading symbols from /lib/libresolv.so.2...done.
Reading symbols from
/usr/local/games/bf1942/bf1942-lnxded-1.2beta1/MultiplayerServers/GameSpyHos
t_Debug.so...done.
#0 0x298229b6 in __sigsuspend (set=0xbfbff050) at
../sysdeps/unix/sysv/linux/sigsuspend.c:45
45 ../sysdeps/unix/sysv/linux/sigsuspend.c: No such file or directory.
(gdb) backtrace
#0 0x298229b6 in __sigsuspend (set=0xbfbff050) at
../sysdeps/unix/sysv/linux/sigsuspend.c:45
#1 0x297e6d6d in __pthread_wait_for_restart_signal (self=0x297f04a0) at
pthread.c:969
#2 0x297e8acb in __pthread_alt_lock (lock=0x2c915928, self=0x0) at
restart.h:34
#3 0x297e4fb6 in __pthread_mutex_lock (mutex=0x2c915918) at mutex.c:120
#4 0x8fbb97c in WaitForSingleObject ()
#5 0x8fbebc2 in dice::ref2::io::NetServer::send ()
#6 0x8cd7178 in dice::bf::GameServer::processGameStateAndSendPackets ()
#7 0x8cc870e in dice::bf::GameServer::update ()
#8 0x8a9eaf1 in dice::bf::Setup::mainLoop ()
#9 0x8a9e0dc in dice::bf::Setup::start ()
#10 0x8a81a0d in main ()
#11 0x29810336 in __libc_start_main (main=0x8a81850 <main>, argc=7,
ubp_av=0xbfbffb80, init=0x8a80c74 <_init>,
fini=0x96015dc <_fini>, rtld_fini=0x297ab2fc <_dl_fini>,
stack_end=0xbfbffb7c) at ../sysdeps/generic/libc-start.c:129
----- Original Message -----
From: <g8 at the.whole.net>
To: <bf1942 at icculus.org>
Sent: Tuesday, January 07, 2003 7:18 AM
Subject: Re: [bf1942] Re: New Build and FreeBSD
> On Mon, 6 Jan 2003, Ryan C. Gordon wrote:
>
> > > I also see something strange on any map, after 15 minutes or so there
> > > seems to be a lot of lag getting in and out of vehicles (performing
any
> > > action). It gets preogressively worse (first it's about a 1/2 second
> > > delay getting in/out, then a second, then 2, etc). Anyone else seen
this
> > > (I get it on Redhat and FreeBSD)?
> >
> > There's probably a list that isn't getting trimmed, so it gets
> > progresively longer to process it with each frame. Do you find CPU usage
> > starts skyrocketing? Others have said they get lag but have a good
> > ping...are you seeing this?
>
> The CPU does not skyrocket as far as I saw (although I only looked at the
> load, next time i'll check the actual process). I am indeed seeing the
> lag with a decent ping (around 40-60).
>
>
> > > The build is working (no gamespy bug) for me on FreeBSD 4.6-Stable,
quite
> > > stable actually, been running all night (but I do see constant
'connection
> > > problems' messages around 20+ players). Things are definately getting
> > > better though, thanks Ryan!
> >
> > Wierd...so GameSpy _is_ working for you? Is this on a multihomed box?
>
> Yes, it's a colo box so I have external and internal networks, although
> the external interface only has one address assigned to it (no IP
> aliases). For the curious the box is a Dell 2650 dual 2ghz, IP
> 63.123.237.8, listed in gamespy as:
>
> NBrigade FreeBSD Test Dual 2gh
>
> Let me know if you want any further details (as a matter of fact the other
> FreeBSD box I am successful on is dual-homed as well. I'll try to find
> a single interface box to test).
>
> -g8
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