New Build: Stack Trace
Stefan Leuenberger
hlds_l at profzone.ch
Mon Jan 6 12:37:16 EST 2003
#0 0xbfbf7c50 in ?? ()
#1 0x8fefef5 in dice::ref2::world::ObjectManager::updateObjects ()
#2 0x8cc9f55 in dice::bf::GameServer::simulateFrame ()
#3 0x8ca736e in dice::bf::GameServer::update ()
#4 0x8a9b751 in dice::bf::Setup::mainLoop ()
#5 0x8a9af8c in dice::bf::Setup::start ()
#6 0x8a819bd in main ()
#7 0x2975ae5e in __libc_start_main (main=0x8a81800 <main>, argc=1,
ubp_av=0xbfbff8fc, init=0x8a80c30 <_init>, fini=0x954dabc <_fini>,
rtld_fini=0x296f53c4 <_dl_fini>, stack_end=0xbfbff8f4)
at ../sysdeps/generic/libc-start.c:129
I got this when 4 players were playing Battleaxe at the end of the 1st
round.
gs at game:/usr/local/gameserver/bf1942-lnxded-1.2beta7> uname -a
FreeBSD game.siff.org 4.7-STABLE FreeBSD 4.7-STABLE #0: Tue Oct 29
13:58:14 CET 2002 rabbit7 at game.siff.org:/usr/obj/usr/src/sys/SIFF47
i386
Cheers
Stefan
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