New Build: Stack Trace

Stefan Leuenberger hlds_l at profzone.ch
Mon Jan 6 12:37:16 EST 2003


#0  0xbfbf7c50 in ?? ()
#1  0x8fefef5 in dice::ref2::world::ObjectManager::updateObjects ()
#2  0x8cc9f55 in dice::bf::GameServer::simulateFrame ()
#3  0x8ca736e in dice::bf::GameServer::update ()
#4  0x8a9b751 in dice::bf::Setup::mainLoop ()
#5  0x8a9af8c in dice::bf::Setup::start ()
#6  0x8a819bd in main ()
#7  0x2975ae5e in __libc_start_main (main=0x8a81800 <main>, argc=1,
     ubp_av=0xbfbff8fc, init=0x8a80c30 <_init>, fini=0x954dabc <_fini>,
     rtld_fini=0x296f53c4 <_dl_fini>, stack_end=0xbfbff8f4)
     at ../sysdeps/generic/libc-start.c:129

I got this when 4 players were playing Battleaxe at the end of the 1st 
round.

gs at game:/usr/local/gameserver/bf1942-lnxded-1.2beta7> uname -a
FreeBSD game.siff.org 4.7-STABLE FreeBSD 4.7-STABLE #0: Tue Oct 29 
13:58:14 CET 2002     rabbit7 at game.siff.org:/usr/obj/usr/src/sys/SIFF47 
  i386

Cheers

Stefan




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