[bf1942] bf1942 on freebsd
John Staggs
staggs at edgenetwk.com
Sun Jan 5 20:33:40 EST 2003
NM, heh I typed one to many .'s
----- Original Message -----
From: "John Staggs" <staggs at edgenetwk.com>
To: <bf1942 at icculus.org>
Sent: Sunday, January 05, 2003 7:23 PM
Subject: Re: [bf1942] bf1942 on freebsd
> Hey,
>
> Here's the error i'm getting now when I changed those settings. It sorta
> puzzles me.
>
> STUB: Hope this isn't important
{Engine/GeomBase/TreeMeshTemplate.cpp:324}.
> Segmentation fault (core dumped)
> [staggs at edge6 ~/bf1942-lnxded-1.2beta1]$
> ----- Original Message -----
> From: <g8 at the.whole.net>
> To: <bf1942 at icculus.org>
> Sent: Sunday, January 05, 2003 7:02 PM
> Subject: Re: [bf1942] bf1942 on freebsd
>
>
> > Welcome fellow FreeBSD admin :).
> >
> > Change the game.setserverIP in the settings to 0.0.0.0. Right now it
> > tried to bind to the broadcast (255.255.255.255).
> >
> > -g8
> >
> > On Sun, 5 Jan 2003, John Staggs wrote:
> >
> > > Has anyone gotten this to work on freebsd 4.6?
> > >
> > > I'm having some problems when doing so. After I start the server and
go
> to Gamespy/ASE and try to add the server, it doesn't show up. Although if
I
> use Gamespy3d and go to unbound, and add the server, it shows it as ping
> 9999 and unknown, but If i go ahead and try connecting to it, it'll let me
> and the map is torbuk (or however it's spelt). Maybe I'm doing something
> wrong I don't know.
> > >
> > > Any input would help
> > >
> > > Thanks
> > >
> > > John Staggs
> > > ----- Original Message -----
> > > From: Troy
> > > To: bf1942 at icculus.org
> > > Sent: Sunday, January 05, 2003 6:03 PM
> > > Subject: [bf1942] Lan Server
> > >
> > >
> > > i dont know if this has been discussed before but when i go to start
a
> local network game it goes to bind to a gamespy server and i cant see it
> locally on my network also i have the latest build are the bots fixed?
> > >
> > >
> > >
> > >
> >
>
>
>
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