[bf1942] More stacktraces

Kingsley Foreman kingsley at uglypunk.com
Thu Jan 2 04:11:40 EST 2003


Core was generated by `bf1942_lnxded'.
Program terminated with signal 11, Segmentation fault.
Reading symbols from /lib/libm.so.6...Deprecated bfd_read called at
/usr/src/gnu/usr.bin/binutils/gdb/../../../../contrib/gdb/gdb/dbxread.c line
2627 in elfstab_build_psymtabs
Deprecated bfd_read called at
/usr/src/gnu/usr.bin/binutils/gdb/../../../../contrib/gdb/gdb/dbxread.c line
933 in fill_symbuf
done.
Reading symbols from /lib/libdl.so.2...done.
Reading symbols from /lib/libpthread.so.0...done.
Reading symbols from /lib/libc.so.6...done.
Reading symbols from /lib/ld-linux.so.2...done.
Reading symbols from /lib/libnss_files.so.2...done.
Reading symbols from /lib/libnss_nisplus.so.2...done.
Reading symbols from /lib/libnsl.so.1...done.
Reading symbols from /lib/libnss_nis.so.2...done.
Reading symbols from /lib/libnss_dns.so.2...done.
Reading symbols from /lib/libresolv.so.2...done.
Reading symbols from
/usr/local/games/bf1942/bf1942-lnxded-1.2beta1/MultiplayerServers/GameSpyHos
t_Debug.so...done.
#0  0x95e0c03 in _STL::__node_alloc<true, 0>::_M_allocate ()
(gdb) backtrace 50
#0  0x95e0c03 in _STL::__node_alloc<true, 0>::_M_allocate ()
#1  0x9130ccc in _STL::__node_alloc<true, 0>::allocate ()
#2  0x9130cff in _STL::allocator<char>::allocate ()
#3  0x912d248 in _STL::_String_base<char, _STL::allocator<char>
>::_M_allocate_block ()
#4  0x913141e in void _STL::basic_string<char, _STL::char_traits<char>,
_STL::allocator<char> >::_M_range_initialize<char *> ()
#5  0x9130f9a in void _STL::basic_string<char, _STL::char_traits<char>,
_STL::allocator<char> >::_M_range_initialize<char *> ()
#6  0x9131a70 in void _STL::basic_string<char, _STL::char_traits<char>,
_STL::allocator<char> >::_M_initialize_dispatch<char *> ()
#7  0x9131825 in _STL::basic_string<char, _STL::char_traits<char>,
_STL::allocator<char> >::basic_string::<char *> ()
#8  0x91314e7 in _STL::basic_string<char, _STL::char_traits<char>,
_STL::allocator<char> >::substr ()
#9  0x8f5fe1e in dice::ref2::Debug::~Debug ()
#10 0x9410320 in dice::ref2::Debug::constdebug ()
#11 0x8cd5b8f in dice::bf::GameServer::processReceivedPackets ()
#12 0x8cc866a in dice::bf::GameServer::update ()
#13 0x8a9eaf1 in dice::bf::Setup::mainLoop ()
#14 0x8a9e0dc in dice::bf::Setup::start ()
#15 0x8a81a0d in main ()
#16 0x29810336 in __libc_start_main (main=0x8a81850 <main>, argc=8,
ubp_av=0xbfbffbc4, init=0x8a80c74 <_init>,
    fini=0x96015dc <_fini>, rtld_fini=0x297ab2fc <_dl_fini>,
stack_end=0xbfbffbbc) at ../sysdeps/generic/libc-start.c:129
(gdb)

----- Original Message -----
From: "Kingsley Foreman" <kingsley at uglypunk.com>
To: <bf1942 at icculus.org>
Sent: Wednesday, December 25, 2002 5:14 PM
Subject: Re: [bf1942] More stacktraces


> i will
>
> ----- Original Message -----
> From: "Ryan C. Gordon" <icculus at clutteredmind.org>
> To: <bf1942 at icculus.org>
> Sent: Wednesday, December 25, 2002 10:10 AM
> Subject: Re: [bf1942] More stacktraces
>
>
> >
> > > 6 more stacktraces of the last crashes I had, two stack traces are the
> > > same.
> >
> > Seems to be some issue with uninitialized memory that is biting people
> > during shutdown (which is done on mapchange).
> >
> > Will check.
> >
> > If I throw out another build tonight/tomorrow, is anyone interested in
> > testing it, or is everyone done for the Holidays?
> >
> > --ryan.
> >




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