[bf1942] Best Version of Linux to run for this test?

jjohnso1 at sbcglobal.net jjohnso1 at sbcglobal.net
Wed Jan 1 13:13:43 EST 2003


Ahh... thanks RookieWan, I must've missed it when you posted it before.
I'll give these a try, and see if something in here affects my lag.

Do you have any problems on water maps -- e.g. Midway?

John

----- Original Message -----
From: "RookieWan" <rookiewan at cistron.nl>
To: <bf1942 at icculus.org>
Sent: Wednesday, January 01, 2003 7:19 AM
Subject: RE: [bf1942] Best Version of Linux to run for this test?


> -----Oorspronkelijk bericht-----
> Van: jjohnso1 at sbcglobal.net [mailto:jjohnso1 at sbcglobal.net]
> Verzonden: woensdag 1 januari 2003 3:29
> Aan: bf1942 at icculus.org
> Onderwerp: Re: [bf1942] Best Version of Linux to run for this test?
>
>
> I've asked on this list twice now for those that claim 10+ players without
> lag to please post their ServerSettings.con.  So far, no one has done so.
> If it were April 1st, I'd be somewhat doubtful... ;)
> --------------------------------------------------------------------------
--
> ---
>
> I've posted my serversettings a few times, I dont mind doing it again.
> P3-1.2 Ghz, 1 GB RAM, 100 Mbit connex, server @ co-location two hops from
> Dutch internet backbone. Linux version: Debian kernal 2.4.18.
> Running 22 players no lag, segmentation faults being the only problem.
>
> game.serverDedicated 1
> game.serverGamePlayMode GPM_CQ
> game.serverGameTime 20
> game.serverMaxPlayers 22
> game.serverScoreLimit 0
> game.serverInternet 1
> game.serverNumberOfRounds 4
> game.serverSpawnTime 20
> game.serverSpawnDelay 3
> game.serverGameStartDelay 20
> game.serverGameRoundStartDelay 10
> game.serverSoldierFriendlyFire 100
> game.serverVehicleFriendlyFire 100
> game.serverTicketRatio 100
> game.serverAlliedTeamRatio 1
> game.serverAxisTeamRatio 1
> game.serverCoopAiSkill 50
> game.serverCoopCpu 15
> game.serverPassword ""
> game.setServerWelcomeMessage 0 "Welcome to Dark Forces BF1942 server."
> game.setServerWelcomeMessage 1 "Don't lame or cheat."
> game.setServerWelcomeMessage 2 "HAVE FUN! :)"
> game.setServerWelcomeMessage 3 "Serveradmin: sgT.d3TrITus"
> game.setServerWelcomeMessage 4 "email:rookiewan at darkforces.org"
> game.ServerBandwidthChokeLimit 0
> game.ServerMaxAllowedConnectionType CTCable128Kbps
> game.ServerAllowNoseCam 1
> game.ServerFreeCamera 0
> game.ServerExternalViews 1
> game.ServerAutoBalanceTeams 1
> game.ServerNameTagDistance 50
> game.ServerNameTagDistanceScope 300
> game.ServerKickBack 100.000000
> game.ServerKickBackOnSplash 100.000000
> game.setServerSoldierFriendlyFireOnSplash 200
> game.setServerVehicleFriendlyFireOnSplash 200
> game.setServerIP 217.115.198.185
> game.setServerPort 14567
>
> This is it, works well on my system. I tested first with 32 clients, but
> that was too laggy, brought it down to 24 and saw no lag, dropped to 22 to
> ensure optimal performance without lagging players. I only notice the
> "connection troubles" box prior to the server crashing due to segmentation
> errors. In game I notice no lag, nor do I get reports from players in game
> about lag.
> With these settings server runs @ 70 to 75% CPU load, needs about 150 MB
> RAM, is sending and receiving about 150 to 180 KB/s of data in total, with
> the about 60 to 70% of data going upstream to the clients.
>
>
>




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