[bf1942] Jerky lag on linux servers
The Dark Clown
rickbuford at greeblesnort.com
Wed Feb 26 10:43:19 EST 2003
You could install winpcap and ethereal on your client box and pull
packets...this is udp traffic, so there won't be alot of retransmitsor
other tell-tales of packet loss (unless the server responds in some 1-1
fashion), but it might be informative. If you have full access to the
server machine, you could tcpdump the traffic from it as well and
compare. This won't help much if the network is not to blame, but it
might help identify any weird network issues.
Rick
Chicken wrote:
>It would be nice if the BF1942 client had an option to show Packet Loss %
>like many other games do. It sure feels to me when I experience the jerking
>back and lagy turning that is is packet loss, but there is no way to see it
>on the client, well not that I know of anyway.
>
>-----Original Message-----
>From: Tyler "Overkill" Schwend [mailto:tasf at tds.net]
>Sent: Wednesday, February 26, 2003 8:05 AM
>To: bf1942 at icculus.org
>Subject: RE: [bf1942] Jerky lag on linux servers
>
>Something I see on the client end of things is... when I get out
>of Anti-aircraft guns, it REALLY doesn't want me moving. For ever
>5 feet I move forward, I get jerked back 3. Even if I'm not
>lagging at all (15 ping)...
>
>---------
>Tyler "[TASF]Overkill" Schwend
>"Semper facere bonum, an a amare odium, vita mors."
>"Waiting for our enemies to strike us first is as dangerous and
>irresponsible as it is an act of ignorance."
>
>
>
--
A computer without a Microsoft operating system is like a dog without bricks tied to its head.
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