[bf1942] New build

Chicken chicken at sigils.net
Sun Feb 23 22:25:00 EST 2003


I have pretty much the same server setup on a ds3 and like you said, games
last night had average pings of 30 and everyone was complaining. I really
noticed it myself on the turning, more often than not I would end up where I
started then spin back around. 

-----Original Message-----
From: Joe [mailto:crazyace at ourreality.net] 
Sent: Sunday, February 23, 2003 7:50 PM
To: bf1942 at icculus.org
Subject: RE: [bf1942] New build

The new build is definitely stable and the memory issues seem to be
resolved. The "studder or snap back effect", which is the best I can
describe it, seems the same or worse and is not a result of lag or lack
of bandwidth. It effects most all motion including and especially zoom
and side to side turning. All players complain of it no matter what the
ping it seems.

Server is at bf1942.OurReality.net {RH8 - P4 2ghz - 1gb ram - T-3)

Hope this helps.


-----Original Message-----
From: DLinkOZ [mailto:dlinkoz at oesm.org] 
Sent: Saturday, February 22, 2003 10:03 PM
To: bf1942 at icculus.org
Subject: Re: [bf1942] New build


Sent last night:


"As for the "move forward five meters, snap back three" bug...I have
seen it, but now I can't reproduce the damned thing anymore. If it's
still happening in the next build (which is probably will, since it
seems to hit some and not others), then I've got an idea of how to track
it down, but we'll cross that bridge tomorrow. If anyone has _EVER_ seen
this happen on a _WINDOWS_ server while having an extremely _LOW_ ping,
speak up now, because my assumption is that this is a complicated
Linux-specific problem and not some strange, dark router magic or
something."


----- Original Message -----
From: "Alex Lembesis" <alex at elitedesigns.net>
To: <bf1942 at icculus.org>
Sent: Saturday, February 22, 2003 9:01 PM
Subject: RE: [bf1942] New build


> Currently running the new build on bfsrv01.elitedesigns.net:14567.  
> Pretty solid ryan :)  However, the 'weird lag' bug is still there.  Do

> you know what the problem is with this or when it will be fixed?  
> Thanks!
>
> reguards
> -alex
>
> -----Original Message-----
> From: Ryan C. Gordon [mailto:icculus at clutteredmind.org]
> Sent: Saturday, February 22, 2003 9:03 PM
> To: bf1942 at icculus.org
> Subject: [bf1942] New build
>
>
>
> (When I said "a few hours", I didn't take into account falling asleep 
> during the build. Do not ever lie down "for a few minutes" during
> recompiles!)
>
>
http://icculus.org/betas/bf1942/bf1942-lnxded-betaupdate-build-104595549
9.ta
> r.bz2
>
> Changelog:
>
>  - Build 1045955499: bf1942_lnxded's md5sum: 
> 48521c896e91ff8933953908216de8de
>    * Changed default All-Seeing-Eye query port to 23001.
>    * ASEHost.so should be able to dlopen() again (fixes ASE support?)
>    * Removed BF1942_GAMESPY_* environment vars and other GameSpy
chatter.
>    * Added "game.setGamespyPort" server setting...default: 23000
>    * Added "game.setGamespyLanPort" server setting...default: 22000
>    * Added "game.setASEPort" server setting...default: 23001
>    * No longer removes execute bit on mods/blah/Settings/Profiles dir.
>    * No longer gets into infinite malloc loop in COOP mode.
>    * Should no longer report server under heavy load ("red dot") by
default.
>    * Should now keep underscores in server name when writing out 
> config file.
>    * Can set TOS_LOWDELAY flag with "game.useTosLowDelay"...default: 
> 0.
>
> --ryan.
>
>
>
>
>







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