[bf1942] New build

Malte Schröder TuX.Norad at gmx.de
Sun Feb 23 08:41:50 EST 2003


I can reproduce this "behavior" when I activate COOP-mode, in conquest
all runs fine ...

COOP:
16 Players
Duron 1GHz
512 MB Ram
2GBit Bandwith

DLinkOZ wrote:
> Sent last night:
> 
> 
> "As for the "move forward five meters, snap back three" bug...I have seen
> it, but now I can't reproduce the damned thing anymore. If it's still
> happening in the next build (which is probably will, since it seems to hit
> some and not others), then I've got an idea of how to track it down, but
> we'll cross that bridge tomorrow. If anyone has _EVER_ seen this happen on
> a _WINDOWS_ server while having an extremely _LOW_ ping, speak up now,
> because my assumption is that this is a complicated Linux-specific
> problem and not some strange, dark router magic or something."
> 
> 
> ----- Original Message -----
> From: "Alex Lembesis" <alex at elitedesigns.net>
> To: <bf1942 at icculus.org>
> Sent: Saturday, February 22, 2003 9:01 PM
> Subject: RE: [bf1942] New build
> 
> 
> 
>>Currently running the new build on bfsrv01.elitedesigns.net:14567.  Pretty
>>solid ryan :)  However, the 'weird lag' bug is still there.  Do you know
>>what the problem is with this or when it will be fixed?  Thanks!
>>
>>reguards
>>-alex
>>
>>-----Original Message-----
>>From: Ryan C. Gordon [mailto:icculus at clutteredmind.org]
>>Sent: Saturday, February 22, 2003 9:03 PM
>>To: bf1942 at icculus.org
>>Subject: [bf1942] New build
>>
>>
>>
>>(When I said "a few hours", I didn't take into account falling asleep
>>during the build. Do not ever lie down "for a few minutes" during
>>recompiles!)
>>
>>
> 
> http://icculus.org/betas/bf1942/bf1942-lnxded-betaupdate-build-1045955499.ta
> 
>>r.bz2
>>
>>Changelog:
>>
>> - Build 1045955499: bf1942_lnxded's md5sum:
>>48521c896e91ff8933953908216de8de
>>   * Changed default All-Seeing-Eye query port to 23001.
>>   * ASEHost.so should be able to dlopen() again (fixes ASE support?)
>>   * Removed BF1942_GAMESPY_* environment vars and other GameSpy chatter.
>>   * Added "game.setGamespyPort" server setting...default: 23000
>>   * Added "game.setGamespyLanPort" server setting...default: 22000
>>   * Added "game.setASEPort" server setting...default: 23001
>>   * No longer removes execute bit on mods/blah/Settings/Profiles dir.
>>   * No longer gets into infinite malloc loop in COOP mode.
>>   * Should no longer report server under heavy load ("red dot") by
> 
> default.
> 
>>   * Should now keep underscores in server name when writing out config
>>file.
>>   * Can set TOS_LOWDELAY flag with "game.useTosLowDelay"...default: 0.
>>
>>--ryan.
>>
>>
>>
>>
>>
> 
> 
> 
> 
> 






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