[bf1942] Server crashes everyone's computer...

Daniel Malmgren danielmalmgren at shaw.ca
Sat Feb 22 18:12:29 EST 2003


Never mind....lost my emails for a while...Found my answer over at bugzilla....

Daniel M.
  ----- Original Message ----- 
  From: Daniel Malmgren 
  To: bf1942 at icculus.org 
  Sent: Saturday, February 22, 2003 1:57 PM
  Subject: [bf1942] Server crashes everyone's computer...


  Hmmm.  Here's an issue that may have been covered already but who knows.  Anyways.  Got the new version up and running, seems to work fine.  Also I can connect with Kevin's RemoteServer Program and change the values etc just fine...but it seems when anyone tries to connect to the server the persons game locks up and hangs...this happens on my Windows XP comp as well as a buddy of mine's as well.  The server seems to be checking for a CD Key validation.

  I am running Mandrake 9.0, AMD Duron 1 Ghz with 256 MB DDR Ram. Was trying to run XPack 1...and connect using BF 1942: Road to Rome (retail, not burned copies or anything)...  Totally locks my comp up...not sure what the deal is.  Here's my -

  ServerSettings.con:

  game.serverName "GOTzMADsKILLz.v1.3.RtR.Server"
  game.serverPassword ""
  game.serverDedicated 1
  game.serverInternet 1
  game.setServerIP 0.0.0.0
  game.setServerPort 14567
  game.serverMaxPlayers 16
  game.serverGameTime 0
  game.serverScoreLimit 0
  game.serverNumberOfRounds 3
  game.setServerWelcomeMessage 0 "Welcome_to_GOTzMADsKILLz_BF1942"
  game.setServerWelcomeMessage 1 "Road_To_Rome_Version_1.3"
  game.setServerWelcomeMessage 2 "Dedicated_Server"
  game.setServerWelcomeMessage 3 "Running_Linux_Beta_1.3"
  game.setServerWelcomeMessage 4 "AMD_Duron_1_Ghz"
  game.setServerWelcomeMessage 5 "256_MB_Ram"
  game.ServerBandwidthChokeLimit 0
  game.ServerMaxAllowedConnectionType CTCable128Kbps
  game.serverGamePlayMode GPM_CQ
  game.serverSpawnTime 8
  game.serverGameStartDelay 8
  game.serverTicketRatio 100
  game.serverAlliedTeamRatio 1
  game.serverAxisTeamRatio 1
  game.serverSoldierFriendlyFire 0
  game.serverVehicleFriendlyFire 0
  game.serverSoldierFriendlyFireOnSplash 0
  game.serverVehicleFriendlyFireOnSplash 0
  game.serverKickBack 0
  game.serverKickBackOnSplash 0
  game.setServerTKPunishMode 1
  game.ServerNameTagDistance 460
  game.ServerNameTagDistanceScope 548
  game.ServerFreeCamera 1
  game.ServerExternalViews 1
  game.ServerAutoBalanceTeams 1
  game.ServerAllowNoseCam 1

  maplist.con:

  game.addLevel Battleaxe
  game.addLevel Battle_of_the_Bulge
  game.addLevel Berlin
  game.addLevel Bocage
  game.addLevel El_Alamein
  game.addLevel Coral_sea
  game.addLevel Gazala
  game.addLevel GuadalCanal
  game.addLevel Iwo_Jima
  game.addLevel Kharkov
  game.addLevel Kursk
  game.addLevel Market_Garden
  game.addLevel Midway
  game.addLevel Omaha_Beach
  game.addLevel Stalingrad
  game.addLevel Wake
  game.addLevel Anzio
  game.addLevel baytown
  game.addLevel cassino
  game.addLevel husky
  game.addLevel salerno
  game.addLevel Santo_Croce
  game.setCurrentLevel Battle_of_the_Bulge

  Anyone have any ideas why in the new version I can't connect....We can connect using our client version to other servers, just not mine...? :)
  Seems to have something to do with the CD authentication sequence cause it gets to that point that's when the freeze occurs (before it will load the map on the client comp).  Oh and we both have 512 KBps cable conx...

  Daniel
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