Server crashes everyone's computer...

Daniel Malmgren danielmalmgren at shaw.ca
Sat Feb 22 16:57:09 EST 2003


Hmmm.  Here's an issue that may have been covered already but who knows.  Anyways.  Got the new version up and running, seems to work fine.  Also I can connect with Kevin's RemoteServer Program and change the values etc just fine...but it seems when anyone tries to connect to the server the persons game locks up and hangs...this happens on my Windows XP comp as well as a buddy of mine's as well.  The server seems to be checking for a CD Key validation.

I am running Mandrake 9.0, AMD Duron 1 Ghz with 256 MB DDR Ram. Was trying to run XPack 1...and connect using BF 1942: Road to Rome (retail, not burned copies or anything)...  Totally locks my comp up...not sure what the deal is.  Here's my -

ServerSettings.con:

game.serverName "GOTzMADsKILLz.v1.3.RtR.Server"
game.serverPassword ""
game.serverDedicated 1
game.serverInternet 1
game.setServerIP 0.0.0.0
game.setServerPort 14567
game.serverMaxPlayers 16
game.serverGameTime 0
game.serverScoreLimit 0
game.serverNumberOfRounds 3
game.setServerWelcomeMessage 0 "Welcome_to_GOTzMADsKILLz_BF1942"
game.setServerWelcomeMessage 1 "Road_To_Rome_Version_1.3"
game.setServerWelcomeMessage 2 "Dedicated_Server"
game.setServerWelcomeMessage 3 "Running_Linux_Beta_1.3"
game.setServerWelcomeMessage 4 "AMD_Duron_1_Ghz"
game.setServerWelcomeMessage 5 "256_MB_Ram"
game.ServerBandwidthChokeLimit 0
game.ServerMaxAllowedConnectionType CTCable128Kbps
game.serverGamePlayMode GPM_CQ
game.serverSpawnTime 8
game.serverGameStartDelay 8
game.serverTicketRatio 100
game.serverAlliedTeamRatio 1
game.serverAxisTeamRatio 1
game.serverSoldierFriendlyFire 0
game.serverVehicleFriendlyFire 0
game.serverSoldierFriendlyFireOnSplash 0
game.serverVehicleFriendlyFireOnSplash 0
game.serverKickBack 0
game.serverKickBackOnSplash 0
game.setServerTKPunishMode 1
game.ServerNameTagDistance 460
game.ServerNameTagDistanceScope 548
game.ServerFreeCamera 1
game.ServerExternalViews 1
game.ServerAutoBalanceTeams 1
game.ServerAllowNoseCam 1

maplist.con:

game.addLevel Battleaxe
game.addLevel Battle_of_the_Bulge
game.addLevel Berlin
game.addLevel Bocage
game.addLevel El_Alamein
game.addLevel Coral_sea
game.addLevel Gazala
game.addLevel GuadalCanal
game.addLevel Iwo_Jima
game.addLevel Kharkov
game.addLevel Kursk
game.addLevel Market_Garden
game.addLevel Midway
game.addLevel Omaha_Beach
game.addLevel Stalingrad
game.addLevel Wake
game.addLevel Anzio
game.addLevel baytown
game.addLevel cassino
game.addLevel husky
game.addLevel salerno
game.addLevel Santo_Croce
game.setCurrentLevel Battle_of_the_Bulge

Anyone have any ideas why in the new version I can't connect....We can connect using our client version to other servers, just not mine...? :)
Seems to have something to do with the CD authentication sequence cause it gets to that point that's when the freeze occurs (before it will load the map on the client comp).  Oh and we both have 512 KBps cable conx...

Daniel
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