AW: Re[2]: [bf1942] RFE: TOS bits in IP packets
Daniel E. Atencio Psille
dea at atencio.de
Sat Feb 22 09:22:39 EST 2003
Hi,
did you ever look at http://www.lartc.org or http://www.docum.org ? Those
sites cover this special topic (traffic shaping and bandwidth allocation) in
great detail.
Not that I even understand one of a hundred of this topic - it's all new
food for me brain ;)
Daniel
> -----Ursprüngliche Nachricht-----
> Von: ScratchMonkey [mailto:ScratchMonkey at SewingWitch.com]
> Gesendet: Samstag, 22. Februar 2003 14:56
> An: bf1942 at icculus.org
> Betreff: Re: Re[2]: [bf1942] RFE: TOS bits in IP packets
>
>
> --On Saturday, February 22, 2003 1:25 AM +0100 Michiel Brandenburg
> <michielb at stack.nl> wrote:
>
> > Like someone said in this list . "most routers" don't listen to TOS
> > bits ..
>
> My desire is for traffic prioritization in the box hosting
> the game server,
> so end-to-end support isn't needed to get some benefit. And
> the packets
> will benefit until they hit a router that strips the bits,
> for each router
> that does honor them.
>
> The code to add the bits (posted earlier) is one line right after the
> socket is created, so it only happens when a player connects.
> Presumably
> this incurs no cost, since that field must get its value from
> somewhere as
> the kernel creates each packet.
>
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