AW: Re[2]: [bf1942] RFE: TOS bits in IP packets

Daniel E. Atencio Psille dea at atencio.de
Sat Feb 22 09:22:39 EST 2003


Hi,

did you ever look at http://www.lartc.org or http://www.docum.org ? Those
sites cover this special topic (traffic shaping and bandwidth allocation) in
great detail.

Not that I even understand one of a hundred of this topic - it's all new
food for me brain ;)

Daniel

> -----Ursprüngliche Nachricht-----
> Von: ScratchMonkey [mailto:ScratchMonkey at SewingWitch.com] 
> Gesendet: Samstag, 22. Februar 2003 14:56
> An: bf1942 at icculus.org
> Betreff: Re: Re[2]: [bf1942] RFE: TOS bits in IP packets
> 
> 
> --On Saturday, February 22, 2003 1:25 AM +0100 Michiel Brandenburg 
> <michielb at stack.nl> wrote:
> 
> > Like someone said in this list . "most routers" don't listen to TOS
> > bits ..
> 
> My desire is for traffic prioritization in the box hosting 
> the game server, 
> so end-to-end support isn't needed to get some benefit. And 
> the packets 
> will benefit until they hit a router that strips the bits, 
> for each router 
> that does honor them.
> 
> The code to add the bits (posted earlier) is one line right after the 
> socket is created, so it only happens when a player connects. 
> Presumably 
> this incurs no cost, since that field must get its value from 
> somewhere as 
> the kernel creates each packet.
> 





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