[bf1942] you should all know by now...

Zkast Admin bf1942 at zkast.net
Sat Feb 22 01:46:27 EST 2003


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----- Original Message -----
From: "Ryan C. Gordon" <icculus at clutteredmind.org>
To: <bf1942 at icculus.org>
Sent: Saturday, February 22, 2003 12:15 AM
Subject: Re: [bf1942] you should all know by now...


>
> > Yea Ryan, do your awesome work and show us some solid builds of
America's
> > Army, MOH Spearhead, and BF1942. :)  bah... I figured I would just throw
the
> > other 2 in there, I really want to run servers for them. :)
>
> (Spearhead is already available as a beta, but it seems to be fairly
> solid, btw).
>
> Update: I've tracked down the memory allocation loop I mentioned...at
> least, it consistently took about five minutes to trigger it before and
> now the server's been running for about an hour here without doing it,
> which is a good sign. Optimization bug, for certain.
>
> There still does seem to be another memory leak, though, as some people
> have noted. I have an idea about what's causing that, but it'll take some
> more looking. That'll come later.
>
> As for the "move forward five meters, snap back three" bug...I have seen
> it, but now I can't reproduce the damned thing anymore. If it's still
> happening in the next build (which is probably will, since it seems to hit
> some and not others), then I've got an idea of how to track it down, but
> we'll cross that bridge tomorrow. If anyone has _EVER_ seen this happen on
> a _WINDOWS_ server while having an extremely _LOW_ ping, speak up now,
> because my assumption is that this is a complicated Linux-specific
> problem and not some strange, dark router magic or something.
>
> I'm fixing a few more minor things, then triggering a new build. Should be
> uploading something in a few hours from now.
>
> --ryan.
>
>




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