[bf1942] Status of Linux server? Ryan? Hello?

DLinkOZ dlinkoz at oesm.org
Tue Feb 18 15:09:56 EST 2003


Exactly how bad is the leak you experience?  I'm curious because my 24
player server, after an evening of play, has never gone over 100mb to 110mb.
I do, however, restart it every morning.


----- Original Message -----
From: "Daniel Valois" <ninzor at packet-kids.com>
To: <bf1942 at icculus.org>
Sent: Tuesday, February 18, 2003 1:41 PM
Subject: Re: [bf1942] Status of Linux server? Ryan? Hello?


> perhaps it's the big fat memory leak!
> ----- Original Message -----
> From: "Stewart, John" <johns at artesyncp.com>
> To: <bf1942 at icculus.org>
> Sent: Tuesday, February 18, 2003 1:31 PM
> Subject: RE: [bf1942] Status of Linux server? Ryan? Hello?
>
>
> >
> > NOT the issue I'm talking about. If you've been reading this list,
you'll
> see that most of us find that the Linux 1.3 server is UNPLAYABLE. Serious
> lag issues where there were none in 1.2. There is something wrong.
> >
> > johnS
> >
> > > -----Original Message-----
> > > From: Brad Davidson [mailto:kiloman at oatmail.org]
> > > Sent: Tuesday, February 18, 2003 1:25 PM
> > > To: bf1942 at icculus.org
> > > Subject: RE: [bf1942] Status of Linux server? Ryan? Hello?
> > >
> > >
> > > On Tue, 18 Feb 2003 at 12:31:18, John Stewart wrote:
> > >
> > > > > he is probably waiting for a patch from dice for teh wall
> > > hack bug.
> > > >
> > > > Sure would be nice to hear this from him... seems to have
> > > fallen off the
> > > > planet...
> > >
> > > Can you say CLIENT SIDE DISPLAY BUG. Not a server issue, as
> > > he's said before.
> > >
> > > The server doesn't give a rats ass whether or not the client
> > > render engine is
> > > drawing nametags through hills and walls.
> > >
> > > Let the mean debug, and lay off.
> > >
> >
>
>






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