[bf1942] BF Linux Server Startup

Daniel Valois ninzor at packet-kids.com
Tue Feb 18 14:12:30 EST 2003


on my server
game.setCurrentLevel MAPNAME1 keeps changing and so does my server name.
and what do i do about RTR maps..when i try to connect to my server with an
trt map loaded, i get MAP not found on my client. i do have the expansion.
oh shit. maybe it's because i loaded the client from ASE whichpoints to my
orginal exe instead of the RTR exe. I'll look into it when i get home and
update youguys pardon my brainspew. btw here is my proc and mem usage while
bf 1942 server is running.




6:48:34  up 5 days, 20:54,  2 users,  load average: 0.00, 0.00, 0.00
31 processes: 30 sleeping, 1 running, 0 zombie, 0 stopped
CPU states:  0.0% user,  0.5% system,  0.0% nice,  0.0% iowait, 99.4% idle
Mem:   775260k av,  768324k used,    6936k free,       0k shrd,   96464k
buff
       355556k active,             349212k inactive
Swap:  530136k av,      16k used,  530120k free                  522580k
cached
  PID USER     PRI  NI  SIZE  RSS SHARE STAT %CPU %MEM   TIME COMMAND
 9297 bf1942    18   0  1040 1040   824 R     0.5  0.1   0:00 top



total       used       free     shared    buffers     cached
Mem:           757        750          7          0         94        510
-/+ buffers/cache:        145        611
Swap:          517          0        517






----- Original Message -----
From: "--=*dD*|Campino=--" <campino at divine-devils.de>
To: "BMP" <bf1942 at icculus.org>
Sent: Tuesday, February 18, 2003 12:48 PM
Subject: Re[2]: [bf1942] BF Linux Server Startup


> Hello BMP,
>
> Tuesday, February 18, 2003, 7:41:19 PM, you wrote:
>
> DS>> Then just ask a question here if you have a problem and you
> DS>> probably get an answer (if there is one) from someone onthe
> DS>> mailing list pretty quick.
>
> B> Ok, then let us start ;-)
>
> B> Is it right that i must take the Map-Rotation in the maplist.con ? And
> B> how it must be ? I think so = game.addLevel MAPNAME1 game.addLevel
> B> MAPNAME2 and so on. And what say the game.setCurrentLevel is this the
> B> Startlevel after reeboot ?
>
> Each game.addLevel in a seperate line:
>
> game.addLevel MAPNAME1
> game.addLevel MAPNAME2
> game.addLevel MAPNAME3
> game.addLevel MAPNAME4
> game.addLevel MAPNAME5
> game.setCurrentLevel MAPNAME1
>
>
> game.setCurrentLevel sets the next map within the cycle.
> You can change it vie admin.setnextlevel in the console.
> But the server will not load that map at beginning (at least my server
> hasn't done that ;) )
>
> --
> Greetz,
> --=*dD*|Campino=--
> --------------------------------------------------------------------------
-------
> Visit our homepage
> http://www.divine-devils.de
>
>




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