[bf1942] BF Linux Server Startup
Daniel Valois
ninzor at packet-kids.com
Tue Feb 18 14:12:30 EST 2003
on my server
game.setCurrentLevel MAPNAME1 keeps changing and so does my server name.
and what do i do about RTR maps..when i try to connect to my server with an
trt map loaded, i get MAP not found on my client. i do have the expansion.
oh shit. maybe it's because i loaded the client from ASE whichpoints to my
orginal exe instead of the RTR exe. I'll look into it when i get home and
update youguys pardon my brainspew. btw here is my proc and mem usage while
bf 1942 server is running.
6:48:34 up 5 days, 20:54, 2 users, load average: 0.00, 0.00, 0.00
31 processes: 30 sleeping, 1 running, 0 zombie, 0 stopped
CPU states: 0.0% user, 0.5% system, 0.0% nice, 0.0% iowait, 99.4% idle
Mem: 775260k av, 768324k used, 6936k free, 0k shrd, 96464k
buff
355556k active, 349212k inactive
Swap: 530136k av, 16k used, 530120k free 522580k
cached
PID USER PRI NI SIZE RSS SHARE STAT %CPU %MEM TIME COMMAND
9297 bf1942 18 0 1040 1040 824 R 0.5 0.1 0:00 top
total used free shared buffers cached
Mem: 757 750 7 0 94 510
-/+ buffers/cache: 145 611
Swap: 517 0 517
----- Original Message -----
From: "--=*dD*|Campino=--" <campino at divine-devils.de>
To: "BMP" <bf1942 at icculus.org>
Sent: Tuesday, February 18, 2003 12:48 PM
Subject: Re[2]: [bf1942] BF Linux Server Startup
> Hello BMP,
>
> Tuesday, February 18, 2003, 7:41:19 PM, you wrote:
>
> DS>> Then just ask a question here if you have a problem and you
> DS>> probably get an answer (if there is one) from someone onthe
> DS>> mailing list pretty quick.
>
> B> Ok, then let us start ;-)
>
> B> Is it right that i must take the Map-Rotation in the maplist.con ? And
> B> how it must be ? I think so = game.addLevel MAPNAME1 game.addLevel
> B> MAPNAME2 and so on. And what say the game.setCurrentLevel is this the
> B> Startlevel after reeboot ?
>
> Each game.addLevel in a seperate line:
>
> game.addLevel MAPNAME1
> game.addLevel MAPNAME2
> game.addLevel MAPNAME3
> game.addLevel MAPNAME4
> game.addLevel MAPNAME5
> game.setCurrentLevel MAPNAME1
>
>
> game.setCurrentLevel sets the next map within the cycle.
> You can change it vie admin.setnextlevel in the console.
> But the server will not load that map at beginning (at least my server
> hasn't done that ;) )
>
> --
> Greetz,
> --=*dD*|Campino=--
> --------------------------------------------------------------------------
-------
> Visit our homepage
> http://www.divine-devils.de
>
>
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