[bf1942] more on crashes
DLinkOZ
dlinkoz at oesm.org
Tue Feb 18 00:48:17 EST 2003
I've not noticed a memory leak. My server's been up since a restart this
morning at 6am CST (about 18 hours), and is using 89mb when I checked a
minute ago.
----- Original Message -----
From: "Paul Holcomb" <bf1942-linuxserver at blue.cpoint.net>
To: <bf1942 at icculus.org>
Sent: Monday, February 17, 2003 10:32 PM
Subject: [bf1942] more on crashes
>
> We've been getting core files that trace to the same location every
> time the server drops.
>
> For reference:
> #0 0x0950670a in dice::ref2::io::NetworkManager::getNetUpdate ()
>
> So, this time, I'm on playing and watching this happen. And some
> point in time there is the "weird lag" that has been discussed on the
> list and then the number of players actually decreased. People jumped
> off because it was laggy probably, but at the same time, not everyone
> saw the lag either.
>
> Anyway, the memory has been steadily increasing regardless of number
> of players. Currently it has been about 30 minutes since I first
> noticed the problem and the memory has gone from about 215MB up to
> 310MB of real memory used (real and resident are the same BTW)
>
> 963 bf1942 15 0 310M 310M 16068 R 50.1 30.7 71:22
bf1942_lnxded
>
> Additionally CPU percentage used has gone steadily up.
>
> The process takes up 1MB more every minute.
>
> I think this section of code is a safe place to look for a memory
> leak :)
>
> What is this code, connection tracking?
>
> --
> Paul Holcomb *pholcomb \@ cpoint
net*
> Sr. Network Engineer Counterpoint Networking, Inc
>
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