[bf1942] more on crashes

DLinkOZ dlinkoz at oesm.org
Tue Feb 18 00:48:17 EST 2003


I've not noticed a memory leak.  My server's been up since a restart this
morning at 6am CST (about 18 hours), and is using 89mb when I checked a
minute ago.


----- Original Message -----
From: "Paul Holcomb" <bf1942-linuxserver at blue.cpoint.net>
To: <bf1942 at icculus.org>
Sent: Monday, February 17, 2003 10:32 PM
Subject: [bf1942] more on crashes


>
>  We've been getting core files that trace to the same location every
>  time the server drops.
>
>  For reference:
>  #0  0x0950670a in dice::ref2::io::NetworkManager::getNetUpdate ()
>
>  So, this time, I'm on playing and watching this happen.  And some
>  point in time there is the "weird lag" that has been discussed on the
>  list and then the number of players actually decreased. People jumped
>  off because it was laggy probably, but at the same time, not everyone
>  saw the lag either.
>
>  Anyway, the memory has been steadily increasing regardless of number
>  of players.  Currently it has been about 30 minutes since I first
>  noticed the problem and the memory has gone from about 215MB up to
>  310MB of real memory used (real and resident are the same BTW)
>
>   963 bf1942    15   0  310M 310M 16068 R    50.1 30.7  71:22
bf1942_lnxded
>
>  Additionally CPU percentage used has gone steadily up.
>
>  The process takes up 1MB more every minute.
>
>  I think this section of code is a safe place to look for a memory
>  leak :)
>
>  What is this code, connection tracking?
>
> --
> Paul Holcomb                               *pholcomb    \@      cpoint
net*
> Sr. Network Engineer                       Counterpoint Networking, Inc
>






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