more on crashes
Paul Holcomb
bf1942-linuxserver at blue.cpoint.net
Mon Feb 17 23:32:15 EST 2003
We've been getting core files that trace to the same location every
time the server drops.
For reference:
#0 0x0950670a in dice::ref2::io::NetworkManager::getNetUpdate ()
So, this time, I'm on playing and watching this happen. And some
point in time there is the "weird lag" that has been discussed on the
list and then the number of players actually decreased. People jumped
off because it was laggy probably, but at the same time, not everyone
saw the lag either.
Anyway, the memory has been steadily increasing regardless of number
of players. Currently it has been about 30 minutes since I first
noticed the problem and the memory has gone from about 215MB up to
310MB of real memory used (real and resident are the same BTW)
963 bf1942 15 0 310M 310M 16068 R 50.1 30.7 71:22 bf1942_lnxded
Additionally CPU percentage used has gone steadily up.
The process takes up 1MB more every minute.
I think this section of code is a safe place to look for a memory
leak :)
What is this code, connection tracking?
--
Paul Holcomb *pholcomb \@ cpoint net*
Sr. Network Engineer Counterpoint Networking, Inc.
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