[bf1942] Sucking up all memory in a loop.

SHiNTAR me at shintar.net
Fri Feb 14 03:34:27 EST 2003


Hi have exactly the same problem. I posted a backtrace a while ago.
What I did, is run the process as root, this way, it doesn't get killed 
by the kernel.
Your machine will be not-responding for a long time, but eventually it 
will segfault and leave a core dump behind if ulimits are set to unlimited.

I think it would be nice for Ryan to have 2 of these issues backtraced 
to confirm its really a problem

Fritz Elfert wrote:

>Hi,
>
>I tested 1.3 here with a 32-Player COOP setup which ran mostly fine with
>latest 1.2. With 1.3 it never made it longer than the first map. Often it 
>crashed before. I don't have a backtrace, because usually at some point it
>starts sucking up all memory and if all virtual memory is used up, gets
>killed by the kernel. Here is a snapshot of the last messages in the
>console. At that time, the process used ~1.1G! of memory. Shortly after
>that it got killed. (I have 1G RAM + 2G Swap). Needless to say that the
>machine gets pretty unresponsive when this happens.
>
>STREAM_LOG: conn:0 S_GE:850 GEScoreMsg
>STREAM_LOG: conn:0 S_GE:851 GEScoreMsg
>STREAM_LOG: conn:0 S_GE:852 GEExitVehicle pId:244 ExitPlayer
>STREAM_LOG: conn:0 S_GE:853 GESetDefaultVehicle pId:244 mVehicleId:490
>STREAM_LOG: conn:0 S_GE:854 GENone
>STREAM_DEBUG: exitvehicle USSoldier
>STREAM_DEBUG: dead exit
>STREAM_DEBUG: Bot dead: Roy Hunt
>STREAM_DEBUG: entervehicle MultiPlayerFreeCamera
>STREAM_DEBUG: Bot dead: Roy Hunt
>FORMAT_DEBUG: setting hitpoints to -1
>STREAM_DEBUG: Dead
>STREAM_DEBUG: Remove
>STREAM_DEBUG: Bot 17 registrered as dead @ 406.589 0
>STREAM_LOG: conn:0 S_GE:855 GEScoreMsg
>STREAM_LOG: conn:0 S_GE:856 GEScoreMsg
>STREAM_LOG: conn:0 S_GE:857 GEExitVehicle pId:238 ExitPlayer
>STREAM_LOG: conn:0 S_GE:858 GESetDefaultVehicle pId:238 mVehicleId:478
>STREAM_DEBUG: Bot 17 dead 'Roy Hunt'
>STREAM_DEBUG: No Old Target Found
>
>-Fritz
>  
>




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