Crash number 2

Anton Jansen gradius at fmf.nl
Mon Feb 10 15:49:42 EST 2003


Hi,

Another crash, it seems it is crashing all the time (the third time has 
already taken place). Here's the stack:

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This GDB was configured as "i386-suse-linux"...(no debugging symbols 
found)...
Core was generated by `./bf1942_lnxded +game BF1942 +restart 1 +dedicated 
1 +reconnectPassword 2055 +r'.
Program terminated with signal 11, Segmentation fault.
Reading symbols from /lib/libm.so.6...(no debugging symbols found)...done.
Loaded symbols for /lib/libm.so.6
Reading symbols from /lib/libdl.so.2...(no debugging symbols 
found)...done.
Loaded symbols for /lib/libdl.so.2
Reading symbols from /lib/libpthread.so.0...(no debugging symbols 
found)...done.
rw_common (): write: Success.

warning: unable to set global thread event mask
[New Thread 1024 (LWP 4112)]
rw_common (): write: Success.

warning: stop_or_attach_thread: generic error
Loaded symbols for /lib/libpthread.so.0
Reading symbols from /lib/libc.so.6...(no debugging symbols found)...done.
Loaded symbols for /lib/libc.so.6
Reading symbols from /lib/ld-linux.so.2...(no debugging symbols 
found)...done.
Loaded symbols for /lib/ld-linux.so.2
Reading symbols from /lib/libnss_files.so.2...(no debugging symbols 
found)...done.
Loaded symbols for /lib/libnss_files.so.2
Reading symbols from /lib/libnss_dns.so.2...(no debugging symbols 
found)...done.
Loaded symbols for /lib/libnss_dns.so.2
Reading symbols from /lib/libresolv.so.2...(no debugging symbols 
found)...done.
Loaded symbols for /lib/libresolv.so.2
Reading symbols from 
/home/scratch/anton/apps/bf/bf1942-lnxded-1.3beta/MultiplayerServers/GameSpyHost.so...
(no debugging symbols found)...done.
Loaded symbols for 
/home/scratch/anton/apps/bf/bf1942-lnxded-1.3beta/MultiplayerServers/GameSpyHost.so
#0  0x0 in ?? ()
(gdb) bt
#0  0x0 in ?? ()
#1  0x8be7db3 in dice::bf::ai::AICollisionHandler::updateBotProjectiles ()
#2  0x8beaa75 in dice::bf::ai::AIMain::action ()
#3  0x8b9429e in dice::bf::GameServer::updateAI ()
#4  0x8bb7d78 in dice::bf::GameServer::simulateFrame ()
#5  0x8b79cd1 in dice::bf::GameServer::update ()
#6  0x867a99a in dice::bf::Setup::mainLoop ()
#7  0x867a031 in dice::bf::Setup::start ()
#8  0x862ba6a in main ()
#9  0x4007fc5f in __libc_start_main () from /lib/libc.so.6

Kind regards,

Anton Jansen
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