[bf1942] you should all know by now...
Zkast Admin
bf1942 at zkast.net
Mon Feb 10 05:13:26 EST 2003
oh yea 34 hours 45 mins 16 secs, but who's counting :)
----- Original Message -----
From: "Ryan C. Gordon" <icculus at clutteredmind.org>
To: <bf1942 at icculus.org>
Sent: Monday, February 10, 2003 3:14 AM
Subject: [bf1942] you should all know by now...
>
> ...that I exist in a timezone all my own, and therefore I kept my promise
> to have this "tomorrow".
>
> http://icculus.org/betas/bf1942/bf1942-lnxded-1.3beta.tar.bz2
>
>
> This is the complete 1.3 server, so it's a 63 megabyte download. PLEASE
> MIRROR THIS.
>
> Here's the changelog:
> * Can take input on stdin, so you can control server without
RemoteConsole.
> * Checks envr var BF1942_GAMESPY_QPORT_BASE for GameSpy query port
base.
> * Sets GameSpy query socket reusable if BF1942_GAMESPY_QPORT_REUSE
exists.
> * Optimizations. Lots of various ones. Binary should be smaller and
faster.
> * Squashed another four memory corruptions.
> * Fixed more uninitialized memory accesses.
> * LAN games no longer have a 30-ping minimum.
> * Merged 1.3 codebase from DICE, so we're probably back at square one.
:)
>
>
> Please understand that with the move to 1.3 old bugs might come back (but
> hopefully won't), and new ones might be here...and some of those crashes
> might be gone, too, between all the touched code and the memory
> corruptions I fixed...and naturally, new ones will show up. Are we having
> fun or what?! :)
>
> Please report all crashes with the backtraces, even if they have been seen
> before.
>
> Ok, hopefully we can get the last of the annoying bugs out of the way now.
>
> Have fun, guys. I'm going to go eat some nasty diner food (this is a
> reward for me, I swear.) and get some sleep.
>
> --ryan.
>
>
>
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