[bf1942] Core dump ..
Anton Jansen
gradius at fmf.nl
Wed Feb 5 04:33:25 EST 2003
Hi,
On Tue, 4 Feb 2003, Bill Wood wrote:
> Were you running co-op mode?
No, the server is running in conquest mode.
Kind regards,
Anton Jansen
>
> -----Original Message-----
> From: Anton Jansen [mailto:gradius at fmf.nl]
> Sent: Tuesday, February 04, 2003 3:06 AM
> To: bf1942 at icculus.org
> Subject: [bf1942] Core dump ..
>
>
> Hi,
>
> Had another crash, here is the stacktrace:
>
> GNU gdb 5.0
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> are
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> There is absolutely no warranty for GDB. Type "show warranty" for
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> This GDB was configured as "i386-suse-linux"...(no debugging symbols
> found)...
> Core was generated by `./bf1942_lnxded +game BF1942 +restart 1
> +dedicated
> 1 +reconnectPassword 5719 +r'.
> Program terminated with signal 11, Segmentation fault.
> Reading symbols from /lib/libm.so.6...(no debugging symbols
> found)...done.
> Loaded symbols for /lib/libm.so.6
> Reading symbols from /lib/libdl.so.2...(no debugging symbols
> found)...done.
> Loaded symbols for /lib/libdl.so.2
> Reading symbols from /lib/libpthread.so.0...(no debugging symbols
> found)...done.
> rw_common (): write: Success.
>
> warning: unable to set global thread event mask
> [New Thread 1024 (LWP 19766)]
> rw_common (): write: Success.
>
> warning: stop_or_attach_thread: generic error
> Loaded symbols for /lib/libpthread.so.0
> Reading symbols from /lib/libc.so.6...(no debugging symbols
> found)...done.
> Loaded symbols for /lib/libc.so.6
> Reading symbols from /lib/ld-linux.so.2...(no debugging symbols
> found)...done.
> Loaded symbols for /lib/ld-linux.so.2
> Reading symbols from /lib/libnss_files.so.2...(no debugging symbols
> found)...done.
> Loaded symbols for /lib/libnss_files.so.2
> Reading symbols from /lib/libnss_dns.so.2...(no debugging symbols
> found)...done.
> Loaded symbols for /lib/libnss_dns.so.2
> Reading symbols from /lib/libresolv.so.2...(no debugging symbols
> found)...done.
> Loaded symbols for /lib/libresolv.so.2
> Reading symbols from
> /home/scratch/anton/apps/bf/bf1942-lnxded-1.2beta1/MultiplayerServers/Ga
> meSpyHost_Debug.so..
> .(no debugging symbols found)...done.
> Loaded symbols for
> /home/scratch/anton/apps/bf/bf1942-lnxded-1.2beta1/MultiplayerServers/Ga
> meSpyHost_Debug.so
> #0 0x9193926 in _STL::vector<dice::ref2::io::INetworkable *,
> _STL::allocator<dice::ref2::io::INetworkable *> >:: begin ()
> (gdb) bt
> #0 0x9193926 in _STL::vector<dice::ref2::io::INetworkable *,
> _STL::allocator<dice::ref2::io::INetworkable *> >:: begin ()
> #1 0x93aa3b3 in _STL::vector<dice::ref2::io::INetworkable *,
> _STL::allocator<dice::ref2::io::INetworkable *> >:: front ()
> #2 0x93aa47f in dice::ref2::io::NetworkManager::getNetUpdate ()
> #3 0x8c9ef27 in dice::bf::GhostManager::writeData ()
> #4 0x919298c in dice::bf::GhostManager::sendData ()
> #5 0x8ca09f3 in dice::bf::GhostManager::transmit ()
> #6 0x8ccffe7 in dice::bf::ClientConnection::transmitMsgs ()
> #7 0x8cb1972 in dice::bf::GameServer::processGameStateAndSendPackets ()
> #8 0x8ca74ee in dice::bf::GameServer::update ()
> #9 0x8a9b84d in dice::bf::Setup::mainLoop ()
> #10 0x8a9b04c in dice::bf::Setup::start ()
> #11 0x8a81a4d in main ()
> #12 0x4007fc5f in __libc_start_main () from /lib/libc.so.6
> (gdb)
>
>
>
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