[bf1942] EA/Dice rant

Steve Beck spbeck at 2laurelbank.nildram.co.uk
Tue Feb 4 16:54:21 EST 2003


To be quite honest EA are well aware of the issues

I dont think this will help at all

But kudos to ryan.. keep it up m8


----- Original Message -----
From: "+Mc+ FragMeister" <fragmeister at mc-clan.com>
To: <bf1942 at icculus.org>
Sent: Tuesday, February 04, 2003 9:50 PM
Subject: RE: [bf1942] EA/Dice rant


> Now we are talking..  I will provide the web space...  who can do the
page?
>
> If someone wants to do the page, contact me here greg at chroncom.com and I
> will set up a domain, a directory. database, whatever anyone thinks we
need.
>
> FragMeister
>
>
> -----Original Message-----
> From: Xander Damen [mailto:xander at gameparty.net]
> Sent: Tuesday, February 04, 2003 2:46 PM
> To: 'bf1942 at icculus.org'
> Subject: RE: [bf1942] EA/Dice rant
>
>
> Well I think everybody agrees here :)
>
> Maybe it is a good idea to start a petition of something like that? EA
> really needs to know that this cannot go on like this!!
>
> -----Original Message-----
> From: Bill Wood
> To: bf1942 at icculus.org
> Sent: 4-2-03 20:40
> Subject: RE: [bf1942] EA/Dice rant
>
> Have to agree 100%.
>
> -----Original Message-----
> From: Scratch Monkey [mailto:ScratchMonkey at SewingWitch.com]
> Sent: Tuesday, February 04, 2003 11:28 AM
> To: bf1942 at icculus.org
> Subject: [bf1942] EA/Dice rant
>
>
> --On Tuesday, February 04, 2003 1:48 PM +0100 Christopher Kunz
> <chris at de-punkt.de> wrote:
>
> > gebumel at bluemail.ch wrote:
> >> Think you dont understand me. EA say Linux Server is soon after BF
> >> release, but they let make it by one person, that have some ohter
> >> thinks to do, UT2k3, MoAA etc. My Linux Server cost me 50 Euro/Month.
> >
> > I think you don't understand what this here is about. This is not the
> > list for people who think unproductive flaming gets them anywhere.
> > We're testing a server here.
>
> I took him to be ranting at EA for putting so little resources into
> this, not a shot at Ryan. Has anyone on the Dice team ever written a
> large multi-player game before? The design of the Windows server and the
> difficulty in building a dedicated server from it suggests not. The lack
> of logging and the poor remote-control system also suggests that no one
> at Dice has even administered a server before, and they have no idea
> what admins want.
>
> I interpret gebumel's mention of his server cost as a point of
> comparison to the investment that EA is putting into getting the Linux
> server developed. In other words, we're all subsidizing EA's client
> sales with the cost of our  server operations. We accept that cost, but
> it feels like EA is nickel-and-diming us on development costs.
>
>
>





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