[bf1942] Battlefield and ...

Alex SantaHomer at web.de
Thu Dec 11 16:05:27 EST 2003

with Hyperthreading ive heard that 4 x 20 Slots Public on a 3,06 GHZ (1GB RAM) possible is.


  ----- Original Message ----- 
  From: Scum 
  To: bf1942 at icculus.org 
  Sent: Thursday, December 11, 2003 6:08 PM
  Subject: RE: [bf1942] Battlefield and ...

  We run:
  1 20-player CS
  1 30-player BF DC
  1 TS2
  Apache,FTP and Psychostats for CS on our box and we are fine.

  All on a P42.4 w/1024MB of ram and I have no real long term issues. Now
  STEAM can be a problem during updates but that usually occurs on Wednesday
  nights and we are prepared for possible issues on the CS side of the box.
  But overall I have no problems and I must say 1.5 is much more stable that
  the previous release. And we are very thankful for that Andreas :)

  Hope this helps, and a lot depends on your servers connection.


  -----Original Message-----
  From: Luca Fabbro [mailto:luca.fabbro at procne.it]
  Sent: Thursday, December 11, 2003 7:31 AM
  To: bf1942 at icculus.org
  Subject: [bf1942] Battlefield and ...

  Hi all,
  I'm just wondering if BF1942 can be run sharing resources with another
  game like for example an ID based game engine. From what I've read it seems
  that it's cpu usage will allow it but to be sure I'm asking about it.
  Don't  want to have a second server on the same machine but unplayable.
  I've seen that to preserve other programs running on the same machine I
  should use the bfpridaemon to prevent high cpu usage at low priority (linux
  priority)  during map loading, usually this doesen't happen with other game
  engines as the priority level during loading sequences goes high in number
  meaning lower system priority.


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