[bf1942] Punkbuster confirmed for 1.6
andreas.fredriksson at dice.se
Wed Dec 3 03:14:52 EST 2003
Bandwidth usage was carefully tweaked for the original BF and the expansion
so that they would run acceptably on minspec machines and network
but since most mods use many more vehicles they also require more bandwidth.
So I guess with a slow connection you could see a bit worse network
on large modded maps than without PB if you're on a really slow link.
ADSL users shouldn't ever notice it, no matter what mod is in use.
> -----Original Message-----
> From: john [mailto:g-lists at cloned.org.uk]
> Sent: Wednesday, December 03, 2003 1:21 AM
> To: 'bf1942 at icculus.org'
> Subject: RE: [bf1942] Punkbuster confirmed for 1.6
> On Tue, 2 Dec 2003, Andreas Fredriksson wrote:
> > Well, I did the PB integration and carefully throttled the
> > so that you'll hardly notice PB updates as a player on an ISDN link.
> > The BF integration is unique in this regard because screenshots and
> > net speeds for PB are all throttled by the game's own network layer.
> > I can't see the point in complaining about lag until you've
> even tried
> > the system.
> How does this affect BF mods such as DC?
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