[bf1942] Punkbuster confirmed for 1.6

Kingsley Foreman kingsley at uglypunk.com
Wed Dec 3 00:04:54 EST 2003


we need a file redirect like in ut

so it grabs the file from a website

Kingsley

----- Original Message ----- 
From: "Jon Wolberg" <MMmmGood at cox.net>
To: <bf1942 at icculus.org>
Sent: Wednesday, December 03, 2003 3:16 PM
Subject: Re: [bf1942] Punkbuster confirmed for 1.6


> The problem I see with this is the Q3 engine, which is most well known for
> having the auto map download, has VERY small map files in comparison to
BF.
>
> You'd either have to make it very fast, which would suck up a lot of
> bandwidth, or no one will use it because no one wants to download a 40+mb
> file at 10k
>
> Jon
> ----- Original Message ----- 
> From: "Scratch Monkey" <ScratchMonkey at SewingWitch.com>
> To: <bf1942 at icculus.org>
> Sent: Tuesday, December 02, 2003 9:35 PM
> Subject: RE: [bf1942] Punkbuster confirmed for 1.6
>
>
> > --On Tuesday, December 02, 2003 5:46 PM +0100 Andreas Fredriksson
> > <andreas.fredriksson at dice.se> wrote:
> >
> > > Well, I did the PB integration and carefully throttled the bandwidth
> > > so that you'll hardly notice PB updates as a player on an ISDN link.
> >
> > As long as you're serving PB updates, how about adding support to serve
> custom
> > map downloads? Right now it's near-impossible to put custom maps on a
> server
> > because the players don't want the hassle of manually downloading and
> > installing them. Ideally the download should be "redirectable" so that a
> > separate web server (such as a map emporium site) can supply the file.
> >
> >
>




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