[bf1942] Punkbuster confirmed for 1.6
David Harrison
trogspam at games.telstra.com
Tue Dec 2 20:09:15 EST 2003
I agree with everyone that has said this is a good move - there's basically
no way you can look at it as anything other, in my opinion. We run PB on all
the game types that support it - not only is it a boon from an anti-cheat
perspective, but it adds signficant amounts of functionality from an
administrative perspective that many developers leave out.
>Ugh, poo. Those of us who host Half-Life know how much punkbuster
>sucked. :/ I for one am not happy to have to deal with this again.
This was because Valve would never give PunkBuster enough low-level access
to the code to actually make it work properly. Developers with a clue,
however, appreciate the importance of anti-cheating and integrate PunkBuster
in at a level at which in can provide the most functionality. Seriously,
VAC? Give me PunkBuster any day.
> The main problems we have seen is PB's issues with multiple servers
> running from one instance, it doesn't like it; due to the way it was
> designed I was told then I mailed their tech support.
I assume you're setting a +fs_homepath for each individual server? This
works fine now, at least in all Q3 engine games (not sure about the UT
engine ones, which barely seem to work anyway).
> update fails half the time ( download server bandwidth issues? ) and
> you have to manually patch it. Also the CPU load increases for games
> that have recently implemented it have also caused problems.
The update problem happened to me once with a few games when I first
installed them - since then it has worked flawlessly. Also, I'd happily
sacrifice a bit of CPU for the security of having at least SOME quality of
anti-cheat, combined with the administrative functionality there.
Again, this is a great move and I applaud Dice/EA for making this decision -
I look forward to seeing it in the next patch.
-- trog
---- Original Message ----
From: "Alex" <SantaHomer at web.de>
To: <bf1942 at icculus.org>
Sent: Wednesday, December 03, 2003 2:53 AM
Subject: Re: [bf1942] Punkbuster confirmed for 1.6
>
> alex
> ----- Original Message -----
> From: Andreas Fredriksson
> To: 'bf1942 at icculus.org'
> Sent: Tuesday, December 02, 2003 5:46 PM
> Subject: RE: [bf1942] Punkbuster confirmed for 1.6
>
>
> Well, I did the PB integration and carefully throttled the bandwidth
> so that you'll hardly notice PB updates as a player on an ISDN link.
>
> The BF integration is unique in this regard because screenshots and
> net speeds for PB are all throttled by the game's own network layer.
>
> I can't see the point in complaining about lag until you've even
> tried the system.
>
> // Andreas
>
> > -----Original Message-----
> > From: www clan - Starkness [mailto:starkness at wwwclan.com]
> > Sent: Tuesday, December 02, 2003 5:15 PM
> > To: bf1942 at icculus.org
> > Subject: RE: [bf1942] Punkbuster confirmed for 1.6
> >
> >
> > Sad but true. When you try to update their client or server
> > side software patches through your console in the game
> > (sof2), it takes forever for their servers to respond and
> > send you the patch. I have watched pings soar in SOF2 from
> > 40's and 50's to never below 100 and this affected everyone
> > playing the game, after punkbuster took over. Their
> > technique of catching punk ass bitches is paying off in some
> > circles, i.e.. a whole slew of punks from top clans were
> > removed from CAL sof2 ladder just recently because of being
> > caught by pb. There are pro's and con's to pb but it took a
> > lot of the fun out of SOF2 because lag is attributed to their
> > overloaded jacked-up servers/lousy connection?
> >
> > Thank God other games are just on the horizon. IMHO bf1942
> > is going to suck after pb takes over...
> >
> > my $.02
> >
> >
> >
> > -----Original Message-----
> > From: Steven Hartland [mailto:killing at barrysworld.com]
> > Sent: Tuesday, December 02, 2003 7:24 AM
> > To: bf1942 at icculus.org
> > Subject: Re: [bf1942] Punkbuster confirmed for 1.6
> >
> >
> > Time will only tell but from my experiences with PB it causes
> > more problems for the admin than it solves :(
> >
> > Steve / K
> > ----- Original Message -----
> > From: "SySt3M" <syst3m at downclan.com>
> > To: <bf1942 at icculus.org>
> > Sent: Tuesday, December 02, 2003 12:16 PM
> > Subject: Re: [bf1942] Punkbuster confirmed for 1.6
> >
> >
> > > I'm the same, I think its great that DICE are at least
> > addressing the
> > issue.
> > >
> > > >i disagree
> >
> >
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