[bf1942] Announcement: BF1942 linux server 1.45 available

john g-lists at cloned.org.uk
Thu Aug 28 21:54:16 EDT 2003


Hm well the DC boys need to do some work it looks like. I get these errors
when trying to load these maps in this order..

DC_Oil_Fields
bocage
dc_battle_of_73_easting
el_alamein
DC_LostVillage


Bf1942 Error: Debug assertion failed!

Module:
File:
Line: 0

Text: No geometry for parent in floatingBundle.

Current confile:

Bf1942 Error: Debug assertion failed!

Module:
File:
Line: 0

Text: No geometry for parent in floatingBundle.

Current confile:

Bf1942 Error: Debug assertion failed!

Module:
File:
Line: 0

Text: German_Medic Kit error, index conflic. Two or more weapons use the
same item index:6 checked KitPart:Skorpion

Current confile:

Bf1942 Error: Debug assertion failed!

Module:
File:
Line: 0

Text: Level init.con file not
found:bf1942/levels/dc_battle_of_73_easting/Init.con

Current confile:

Bf1942 Error: Debug assertion failed!

Module:
File:
Line: 0

Text: German_Engineer_Desert Kit error, index conflic. Two or more weapons
use the same item index:4 checked KitPart:Landmine

Current confile:


john


On Thu, 28 Aug 2003, Andreas Fredriksson wrote:

>
> Hi,
> it's time for the Linux release of the 1.45 dedicated server.
>
> The distribution file can be found at http://bf1942.lightcubed.com.
> To save some typing time I've included the readme text of the release
> below this message.
>
> Regards,
> Andreas Fredriksson
> ==============================
> Programmer
> Digital Illusions CE Sthlm AB
> Maria Skolgata 83, 5tr
> S-118 53 Stockholm
> Sweden
> andreas.fredriksson at dice.se
>
>
> ----------------------------------------------------------------------------
> --
> Release notes: Battlefield 1942 free dedicated Linux server version 1.45
> Battlefield 1942 is a registered trademark of Digital Illusions CE AB.
> (c) 2000-2003 Digital Illusions CE AB
> ----------------------------------------------------------------------------
> --
>
> Quick start
> ============================================================================
> ==
>
> - Untar the distribution archive. This will generate a directory where
>   the server and all its related files reside.
>
>   Example:
>   $ tar xjf bf1942_lnxded-1.45-ob2.tar.bz2
>
> - Modify Mods/bf1942/Settings/ServerSettings.con to your taste.
>
>   Example:
>   $ cd bf1942
>   $ vi mods/BF1942/Settings/ServerSettings.con
>
> - Run the server from within the top-level directory by typing
>   ./start.sh [arguments] from a shell.
>
>   Example:
>   $ cd bf1942
>   $ ./start.sh +game XPack1 +statusMonitor 1
>
>
> More information
> ============================================================================
> ==
>
> Welcome to the Battlefield 1942 dedicated server. This software is BETA
> quality and should not be run on production servers. For patch-specific
> information please refer to the generic read me file included with both the
> Linux and win32 distributions.
>
> For discussion with the developers and other users of this server please
> subscribe to the bf1942 mailing list. To join the list, send a message to
> <bf1942-subscribe at icculus.org> and follow the instructions given to you in
> the
> reply.
>
> If you prefer to use a forum, there is one set up at the distribution site
> for
> the open beta series at http://www.bf1942.lightcubed.com . You can report
> bugs
> both in the forum and on the mailing list. Please don't send bug reports in
> private mail, use the forum or the list instead.
>
> DICE would like to thank Ryan C. Gordon for his work on the earlier Linux
> releases and the bf1942 Linux community for their test feedback, bug reports
> and patience.
>
>
> Banning by unique identifiers (CD key hashes)
> ============================================================================
> ==
>
> This release of the dedicated Linux server includes a system to ban players
> by
> their unique CD key hash. The system is similar to the current IP-based
> banning system but uses the following new console commands:
>
> admin.banPlayerKey <player number>
> admin.listBannedKeys
> admin.addKeyToBanList <key>
> admin.removeKeyFromBanList <key>
>
> Banned player keys are stored together with the IP-based bans in the
> banlist.con file. IP-based bans continue to work if you would still like to
> use them.
>
>
> Option summary
> ============================================================================
> ==
>
> The following options are unique for the Linux server:
>
> +statusMonitor	1
>
> Enables the curses status monitor which enables you to work with the in-game
> console directly at the server.
>
> +priorityDaemon 1
>
> Enables sending priority change requests to the external root daemon
> (bfpridaemon) which changes the server niceness while loading. Use this
> option
> (and run the external daemon) to reduce the CPU stress when running multiple
> servers on the same machine.
>
> The priority daemon itself is distributed as source code and can be found
> under the `bfpridaemon' subdirectory of the installation. Use of this code
> is
> at your own risk and there is no warranty what so ever.
>
> +overlayPath	/path/to/alternate/directory
>
> Settings and Logs are read/written from the alternate path instead of the
> usual mods/BF1942 paths. The overlayPath directory should contain the Logs
> and
> Settings directories only.
>
> Please note that the following options are deprecated on Linux and do not
> effect the server in any way: +restart, +dedicated.
>
> Have fun with your Linux server!
>
> Andreas Fredriksson <andreas.fredriksson at dice.se>
>
>
> Licensing information
> ============================================================================
> ==
>
> The Battlefield 1942 server is linked with the GNU C and C++ libraries which
> are under the LGPL license. By linking dynamically we ensure that you as a
> user can use this software with other versions of these libraries.
>
> A statically linked binary also linked with these libraries is supplied
> purely
> for convenience should you not be able to run the dynamically linked binary.
>
> The LGPL license text is included with this release and can be found on the
> web at http://www.gnu.org/licenses/lgpl.html.
>
> Please note that the Battlefield 1942 dedicated server itself is not covered
> by the LGPL license.
>
>
> Revision history
> ============================================================================
> ==
>
> Filename: bf1942_lnxded-1.45.tar.bz2
> MD5 sums: ab2a92983d54ad18ede41411b7494d4f  bf1942_lnxded.dynamic
>           00fcb2ba065ae19709dc9bcf74773236  bf1942_lnxded.static
> Version: BF1942 (Ver:55314/Mon Aug 11 13:49:39 CEST 2003)
> Release date: TBD
> Release status: First public release of 1.45-Linux.
> Comment: Shipped with symbol table intact to produce stack traces.
>
> Changes:
>  - Compatible with 1.45 and Secret Weapons.
>  - Added Battle of Britain to the standard set of maps.
>  - Added +overlayPath option to specify an alternate directory to
>    hold the Logs/ and Settings/ directories.
>  - Added support for player banning via CD keys hashes.
>  - Added support for priority changing during map loading.
>  - Allows resizing of the status monitor on X11 terminals.
>  - Fixed bug where settings for reserved slots were lost after map change.
>  - Fixed obscure objective replication bug.
>  - Enabled size optimizations for certain files to reduce overall
>    binary size.
>  - Added measurement of how much the server works and sleeps during it's
>    main loop updates. The number is displayed in the bottom right of the
>    status monitor. A 10% utilization means that the server is sleeping
>    90% of each simulation cycle (at the current FPS).
>  - Changed main loop timings yet again. This time I went for stability
>    rather than performance. This version shouldn't fall behind CPU-wise
>    on slower servers.
>  - Rewrote compression output loop that might have corrupted large
>    XML log files.
>  - XML logging format version 1.1:
>    - Fixed spelling errors (`vehicle' was spelled `vechicle')
>    - Added player CD key hashes to the log for Internet games. This is
>      useful to track information connected to a certain user regardless
> 	 of player name.
>  - All changes from the 1.4 series apply as well.
>  - Other bug fixes not really visible to end users.
>




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