[bf1942] Slow reports from GameSpy

Lee Latham leeprivate at cgmlarson.com
Wed Aug 27 17:49:50 EDT 2003


'course another thing would be if you're running an "all Tobruk, all the 
time" server.

At 04:51 PM 8/27/2003 -0500, you wrote:
>Good point.
>
>What is used more, GameSpy or ASE?
>
>Regardless, I still cannot determine the factor that the pub server went
>completely dead. We advertized for days that we were upgrading the sytem
>and network yet for some reason no one apparently caught it.
>
>Gamespy ping issues are the only thing I can see wrong with the setup at
>this time, so I'm making the assumption that is the cause for the lack of
>reponse on the new system.
>
>
>
> > This is most likely because of the way gamespy scans servers. To quote
> > the All Seeing Eye manual:
> >
> > "Eye separates server refreshes in two processes:
> > Pinging = determining the round-trip delay, or ping, for a server
> > Scanning = retreiving the server status (player names, map, hostname
> > etc.)
> >
> > Most game server browsers do both of these in one pass, that is, they
> > only scan the servers and calculate pings from the status packets'
> > round-trip delay. This method works fine if we have infinite bandwidth,
> > but in real life situations the measured pings will be badly skewed. The
> >  reason for this is that when two large packets arrive at the same time,
> >  the second one will have to wait for the first one to go through the
> > slow link. This might be as long as 500 milliseconds on slower
> > connections, so the measured ping will be 500ms off."
> >
> > If you want (more) accurate pings, then use ASE.
> >
> > James
> >
> > KGSsupport wrote:
> >
> >> For some reason, GameSpy is reporting my game server in the 60ms
> >> -1300ms range when I know that is not the case.
> >>
> >> When I connect to my server via IP, I get 31-35ms steady pings. When I
> >> ping the IP, I get 29-32ms pings consistently over 100 tries.
> >>
> >> What in the world is going on with GameSpy and how do I correct it? I
> >> switched to a faster server with Level 3, UUNet as providers, and my
> >> previous provider was showing higher GS spikes. The box I'm on now is
> >> a P4 2.4Ghz with 2Gb DDR RAM and Hyperthreading.
> >>
> >> My public server is now completely dead and I cannot figure out why.
> >>
> >> Any help would be appreciated greatly!
> >>
> >> Thanks.
> >>
> >>
> >> -----------------------------------------
> >> TWA Studios Inc. - Designing your future, one pixel at a time
> >> http://www.twastudios.com/
> >>
>
>
>
>-----------------------------------------
>TWA Studios Inc. - Designing your future, one pixel at a time
>http://www.twastudios.com/
>

----------------------------------------------------------------------
Lee M. Latham
Vice Field Marshall Admiral Imperator Generalissimo of Sales and Support 
(muy importante)
+1 (713) 977-4177 x.103
lee at cgmlarson.com
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